#include "UObject/ConstructorHelpers.h"
static ConstructorHelpers::FObjectFinder<UParticleSystem> ME(TEXT("'/Game/WeaponEffects/Muzzle/P_Muzzle_Large'"));
MuzzleEffect = ME.Object;
#include "UObject/ConstructorHelpers.h"
static ConstructorHelpers::FObjectFinder<UParticleSystem> ME(TEXT("'/Game/WeaponEffects/Muzzle/P_Muzzle_Large'"));
MuzzleEffect = ME.Object;