友元
类友元函数
#include <stdio.h>
#include <math.h>
class Point
{
double x;
double y;
public:
Point(double x, double y)
{
this->x = x;//类内部隐藏的指向这个类的指针
this->y = y;
}
double getX()
{
return x;
}
double getY()
{
return y;
}
friend double func(Point& p1, Point& p2);//声明func函数是类的友元函数,可直接访问类的成员
};
double func(Point& p1, Point& p2)//func是全局函数
{
double ret = 0;
ret = (p2.y - p1.y) * (p2.y - p1.y) +
(p2.x - p1.x) * (p2.x - p1.x);
ret = sqrt(ret);
return ret;
}
int main()
{
Point p1(1, 2);
Point p2(10, 20);
//printf("p1(%f, %f)\n", p1.x(), p1.y));mian主函数是外界函数不能访问类里面的成员
printf("p1(%f, %f)\n", p1.getX(), p1.getY());
printf("p2(%f, %f)\n", p2.getX(), p2.getY());
printf("|(p1, p2)| = %f\n", func(p1, p2));
return 0;
}
类之间的友元
#include <stdio.h>
class ClassC
{
const char* n;
public:
ClassC(const char* n)
{
this->n = n;
}
friend class ClassB;
};
class ClassB
{
const char* n;
public:
ClassB(const char* n)
{
this->n = n;
}
void getClassCName(ClassC& c)
{
printf("c.n = %s\n", c.n);
}
friend class ClassA;
};
class ClassA
{
const char* n;
public:
ClassA(const char* n)
{
this->n = n;
}
void getClassBName(ClassB& b)
{
printf("b.n = %s\n", b.n);
}
/*
void getClassCName(ClassC& c)//友元不具有传递性
{
printf("c.n = %s\n", c.n);
}
*/
};
int main()
{
ClassA A("A");
ClassB B("B");
ClassC C("C");
A.getClassBName(B);
B.getClassCName(C);
return 0;
}