扫雷游戏介绍:输入判断的非雷坐标,判断错误则游戏失败,显示棋盘中雷布局情况,退出游戏,选择退出或重新开始。判断成功,若相邻坐标内有雷则记录相邻雷的个数,无雷则递归展开周围坐标。继续输入判断的非雷坐标,直至剩余未判断坐标总数与设置雷数相等则游戏胜利,选择退出或重新开始。
1.对应的头文件以及函数声明
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#define ROW 9 //棋盘行数
#define COL 9 //棋盘列数
#define ROWS ROW+2 //防止访问越界
#define COLS COL+2 //防止访问越界
#define MineCounts 10 //设置雷的数量
//初始化棋盘
void InitBoard(char board[ROWS][COLS], char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS]);
//布置雷
void SetMine(char board[ROWS][COLS]);
//排雷
void SerachMine(char mine[ROWS][COLS], char show[ROWS][COLS]);
2.对应函数功能的实现
//初始化棋盘
void InitBoard(char board[ROWS][COLS], char set)
{
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLS; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS])
{
printf("-------- 扫雷 -------\n");
for (int i = 0; i <= COL; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= ROW; i++)
{
printf("%d ", i);
for (int j = 1; j <= COL; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------- 扫雷 -------\n");
}
//设置雷
void SetMine(char board[ROWS][COLS])
{
int nums = MineCounts;
while (nums)
{
int x = rand() % ROW + 1;
int y = rand() % COL + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
nums--;
}
}
}
//统计不是雷的周围有几个雷
int RoundMineCount(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y + 1] - 8 * '0');
}
//展开
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x > 0 && x <= ROW && y > 0 && y <= COL)
{
int count = RoundMineCount(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else if (show[x][y] == '*')
{
show[x][y] = ' ';
int i = 0;
int j = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
open(mine, show, i, j);
}
}
}
else
{
return;
}
}
}
//排雷
void SerachMine(char mine[ROWS][COLS], char show[ROWS][COLS])
{
int x = 0;
int y = 0;
int num = 0;
while (1)
{
printf("请输入坐标>");
scanf("%d %d", &x, &y);
if (x > 0 && x <= ROW && y > 0 && y <= COL)
{
if (mine[x][y] == '1')
{
printf("你被炸死了!\n");
break;
}
else
{
if (show[x][y] != '*')
{
printf("坐标已被扫过!\n");
}
else
{
system("cls");
//show[x][y] = RoundMineCount(mine, x, y) + '0';
open(mine, show, x, y);
DisplayBoard(show);
}
}
}
else
{
printf("坐标非法!\n");
}
for (int i = 1; i <= ROW; i++)
{
for (int j = 1; j <= COL; j++)
{
if (show[i][j] == '*')
{
num++;
}
}
}
if (num == MineCounts)
{
printf("恭喜你,胜利了!\n");
DisplayBoard(mine);
break;
}
num = 0;
}
}
3.测试
#include"game.h"
void game()
{
char mineboard[ROWS][COLS] = { 0 };
char showboard[ROWS][COLS] = { 0 };
InitBoard(mineboard, '0');
InitBoard(showboard,'*');
SetMine(mineboard);
DisplayBoard(showboard);
SerachMine(mineboard, showboard);
DisplayBoard(mineboard);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
printf("请选择>\n");
do
{
printf("1.play\n");
printf("0.exit\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
return 0;
}
4.测试对应的截图