一、实现流程导图
二、代码实现
1.主代码(sanziqi.c)
// 测试三子棋游戏
#include"game.h"
#include<stdio.h>
void menu()
{
printf("****************************\n");
printf("********1.play 0.exit*****\n");
printf("****************************\n");
}
// 游戏的整个实现
void game()
{
// 数组-存放走出的棋盘信息
char board[ROW][COL] = {0};//全部宫格
char ret;
// 初始化棋盘
InitBoard(board, ROW, COL);
// 打印棋盘
DisplayBoard(board,ROW,COL);
// 下棋
while (1)
{
// 玩家下棋
Playermove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
// 电脑下棋
Computermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
printf("平局\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));// 随机生成器
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2.(game.h)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
// 声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
// 我们四种游戏的状态
// 玩家赢 - '*'
// 电脑赢 - '#'
// 平局 - 'Q'
// 继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col);
3.(game.c)
#include"game.h"
void InitBoard(char board[ROW][COL], int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
// 1.打印一行数据
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//2. 打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row; // 模row的话它余数只能是0 到 row-1
y = rand() % col;//
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
// 返回1 表示棋盘满了
// 返回0 表示棋盘没满
int Isfull(char board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;// 满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
//横三行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Isfull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}