Android View的事件分流源码,重难点整理

mTouchView.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

Log.e(“TAG”, "onClick: " );

}

});

/TabLayout*/

@Override

public boolean onTouchEvent(MotionEvent event) {

Log.e(“TAG”, "onTouchEvent: "+event.getAction());

return super.onTouchEvent(event);

}

复制代码

执行顺序:

2. 如果是Tablyout中直接return ture呢?

========================================================================================

不执行onClick,因为onClick在View.OntouchEvent中的ACTION_UP中,若直接return true 就不会走super中的方法。

3. 如果是dispatchEvent return true呢?

===========================================================================================

什么都不执行

分发流程

=============================================================

super.dispatchEvent->ListenerInfo->super.onTouchEvent(event)->ACTION_UP->performListener().

复制代码

2. ViewGroup的事件分发:

===================================================

首先是actionDown:

if (actionMasked == MotionEvent.ACTION_DOWN

|| mFirstTouchTarget != null) { //

final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;

if (!disallowIntercept) {

intercepted = onInterceptTouchEvent(ev);

ev.setAction(action); // restore action in case it was changed

} else {

intercepted = false;

}

}

复制代码

  • mFirstTouchTarget: 这个很重要,只有在第一次按下的时候才会调用disallowIntercept,如果之后想要改变效果的时候,这是一个坑。

|—ViewGroup

| |—dispatchTouchEvent

| | |—onInterceptTouchEvent(ev)


有View会消耗时间的情况(比如点击,onTouchListener)

  • 第一次按下进来(down)—>ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)

  • 第二次进来(move)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)

  • 第三次(up)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)–>view.onClick


子****View中没有消费事件的情况。只走一遍

  • 第一次进来(down)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—view.onTouch–>onTouch Event

viewGroup的源码分析

=======================================================================

actionDown

/**

  • Clears all touch targets.

*/

private void clearTouchTargets() {

TouchTarget target = mFirstTouchTarget;

if (target != null) {

do {

TouchTarget next = target.next;

target.recycle();

target = next;

} while (target != null);

mFirstTouchTarget = null; //清除target

}

}

if (!canceled && !intercepted) // intercepted 默认是没有拦截

{

if (newTouchTarget == null && childrenCount != 0) {

for (int i = childrenCount - 1; i >= 0; i–) {//反序列的for循环 先拿最上面的layout

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {

}

}

}

}


/**

  • Transforms a motion event into the coordinate space of a particular child view,

  • filters out irrelevant pointer ids, and overrides its action if necessary.

  • If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.

*/

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,

View child, int desiredPointerIdBits) {

final boolean handled;

final int oldAction = event.getAction();

if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {

event.setAction(MotionEvent.ACTION_CANCEL);

if (child == null) {

handled = super.dispatchTouchEvent(event);

} else {

handled = child.dispatchTouchEvent(event);

}

event.setAction(oldAction);

return handled;

}

// Calculate the number of pointers to deliver.

final int oldPointerIdBits = event.getPointerIdBits();

final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

// If for some reason we ended up in an inconsistent state where it looks like we

// might produce a motion event with no pointers in it, then drop the event.

if (newPointerIdBits == 0) {

return false;

}

final MotionEvent transformedEvent;

if (newPointerIdBits == oldPointerIdBits) {

if (child == null || child.hasIdentityMatrix()) {

if (child == null) {

handled = super.dispatchTouchEvent(event);

} else {

final float offsetX = mScrollX - child.mLeft;

final float offsetY = mScrollY - child.mTop;

event.offsetLocation(offsetX, offsetY);

handled = child.dispatchTouchEvent(event);

event.offsetLocation(-offsetX, -offsetY);

}

return handled;

}

transformedEvent = MotionEvent.obtain(event);

} else {

transformedEvent = event.split(newPointerIdBits);

}

// Perform any necessary transformations and dispatch.

if (child == null) {

handled = super.dispatchTouchEvent(transformedEvent);

} else {

final float offsetX = mScrollX - child.mLeft;

final float offsetY = mScrollY - child.mTop;

transformedEvent.offsetLocation(offsetX, offsetY);

if (! child.hasIdentityMatrix()) {

transformedEvent.transform(child.getInverseMatrix());

}

handled = child.dispatchTouchEvent(transformedEvent);

}

// Done.

transformedEvent.recycle();

return handled;

}

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详细整理在GitHub可见;
andled = child.dispatchTouchEvent(transformedEvent);

}

// Done.

transformedEvent.recycle();

return handled;

}

最后在这里为了帮助大家深刻理解Android相关知识点的原理以及面试相关知识,这里放上相关的我搜集整理的腾讯、字节跳动、阿里、百度2019-2020面试真题解析,我把技术点整理成了视频和PDF(实际上比预期多花了不少精力),包含知识脉络 + 诸多细节

详细整理在GitHub可见;

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