mTouchView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e(“TAG”, "onClick: " );
}
});
/TabLayout*/
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e(“TAG”, "onTouchEvent: "+event.getAction());
return super.onTouchEvent(event);
}
复制代码
执行顺序:
2. 如果是Tablyout中直接return ture呢?
========================================================================================
不执行onClick,因为onClick在View.OntouchEvent中的ACTION_UP中,若直接return true 就不会走super中的方法。
3. 如果是dispatchEvent return true呢?
===========================================================================================
什么都不执行
=============================================================
super.dispatchEvent->ListenerInfo->super.onTouchEvent(event)->ACTION_UP->performListener().
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===================================================
首先是actionDown:
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) { //
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
}
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- mFirstTouchTarget: 这个很重要,只有在第一次按下的时候才会调用disallowIntercept,如果之后想要改变效果的时候,这是一个坑。
|—ViewGroup
| |—dispatchTouchEvent
| | |—onInterceptTouchEvent(ev)
有View会消耗时间的情况(比如点击,onTouchListener)
-
第一次按下进来(down)—>ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)
-
第二次进来(move)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)
-
第三次(up)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)–>view.onClick
子****View中没有消费事件的情况。只走一遍
- 第一次进来(down)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—view.onTouch–>onTouch Event
=======================================================================
actionDown
/**
- Clears all touch targets.
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null; //清除target
}
}
if (!canceled && !intercepted) // intercepted 默认是没有拦截
{
if (newTouchTarget == null && childrenCount != 0) {
for (int i = childrenCount - 1; i >= 0; i–) {//反序列的for循环 先拿最上面的layout
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
}
}
}
}
/**
-
Transforms a motion event into the coordinate space of a particular child view,
-
filters out irrelevant pointer ids, and overrides its action if necessary.
-
If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
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andled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
最后在这里为了帮助大家深刻理解Android相关知识点的原理以及面试相关知识,这里放上相关的我搜集整理的腾讯、字节跳动、阿里、百度2019-2020面试真题解析,我把技术点整理成了视频和PDF(实际上比预期多花了不少精力),包含知识脉络 + 诸多细节。
详细整理在GitHub可见;