在unity编辑器中,右键创建-3d对象-四边形
再创建材质-shader-Unlit-Textrue
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class backGroundMove : MonoBehaviour
{
// Start is called before the first frame update
Material material;
[SerializeField] Vector2 moveSpeed;//[SerializeField] 在游戏窗口可以操控
private void Awake()
{
material = GetComponent<Renderer>().material;
}
IEnumerator Start()
{
while(true)
{
material.mainTextureOffset+= moveSpeed*Time.deltaTime;
yield return null;
}
}
}