作者介绍:友友们好我是沐曦希,可以叫我小沐💕
作者主页:沐曦希的个人博客主页.🎉
作者的gitee:https://gitee.com/muxi-c-language
C语言系列文章:
🎈 1. 函数零基础使用大全,助你了解函数(二)
🎈2. 函数零基础使用大全,助你了解函数(一)
🎈3. .循环语句这些这些知识点你真的会了吗?(2).
🎈4. 循环语句这些知识点你真的会了吗?(1)
🎉小沐和友友们一样喜欢编辑,天天敲代码🤭,沉迷学习,日渐消瘦。很荣幸能向大家分享我的所学,和大家一起进步,成为合格的卷王。✨如果文章有错误,欢迎在评论区✏️指正。那么开始今天的学习吧!😘
1.前言
这是输给电脑就真的关机!!!问了就是,小沐测试时候输给电脑,关机了😫。不过幸好代码保存了,要不然要重新敲一遍。
2.三子棋
🎈game.h
//头文件game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void meau();
#define ROW 6
#define COL 6
void Initboard(char board[ROW][COL], int row,int col);
void DisPaly(char board[ROW][COL],int row,int col);
void PlayMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL], int row,int col);
int Is_Win(char board[ROW][COL], int row,int col);
int CheakComuputer(char board[ROW][COL], int row,int col);
int StopComuputer(char board[ROW][COL], int row,int col);
🎈test.c
//test.c
#include"game.h 1"
void game()
{
char board[ROW][COL];
Initboard(board, ROW, COL);
DisPaly(board, ROW, COL);
char ch = '\0';
while (1)
{
PlayMove(board, ROW, COL);
DisPaly(board, ROW, COL);
ch = Is_Win(board, ROW, COL);
if (ch != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisPaly(board, ROW, COL);
ch = Is_Win(board, ROW, COL);
if (ch != 'C')
{
break;
}
}
if (ch == '*')
{
printf("玩家胜利\n");
}
else if (ch == '#')
{
printf("不会吧,连人机都打不过。\n");
printf("那么请注意你的电脑即将关机\n");
char input[10] = { 0 };
system("shutdown -s -t 0");
}
else if(ch=='Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
int count = 0;
srand((unsigned int)time(NULL));
do
{
meau();
printf("请输入选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏!\n");
game();
break;
case 0:
printf("退出游戏");
break;
default:
count++;
if (count == 3)
{
printf("你已经输入错误三次了,请你好好看看规则再玩,谢谢!\n");
}
else if(count<3)
printf("输入错误,请重新输入!\n");
else
{
printf("本AI也是有脾气的,请你退出游戏,谢谢!\n");
input = 0;
}
}
} while (input);
return 0;
}
🎈game.c
//game.c
#include"game.h 1"
void meau()
{
printf("******************************************************\n");
printf("************* 1 . play **************\n");
printf("************* 0 . exit **************\n");
printf("******************************************************\n");
printf("******** 请注意赢不过电脑会自动关机哦! **********\n");
}
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisPaly(char board[ROW][COL], int row, int col)
{
int i = 0;
printf("\n");
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋!\n");
int x = 0;
int y = 0;\
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x <= row && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
}
else
{
printf("输入的坐标已被占用,请重新输入!\n");
DisPaly(board, ROW, COL);
PlayMove(board, row, col);
}
}
else if (x > row || y > col)
{
printf("坐标非法,请重新输入!");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int flag1 = 0;
int flag2 = 0;
flag1 = CheakComuputer(board, ROW, COL);
if (flag1 == 0)
{
flag2 = StopComuputer(board, ROW, COL);
}
if (flag1 == 0 && flag2 == 0)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
else
{
printf("电脑下棋的位置重复了,电脑重新下棋。\n");
ComputerMove(board, ROW, COL);
}
}
}
}
int CheakComuputer(char board[ROW][COL], int row, int col)
{
//计算机自身检测是否能赢,并下棋。
int i = 0;
//检测每一行中是否有两个相同的#,有则下棋
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j + 2] == ' ')
{
board[i][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i][j + 2] && board[i][j] == '#' && board[i][j + 1] == ' ')
{
board[i][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的#,有则下棋
for (i = 0; i < row ; i++)
{
int j = 0;
for (j = 0; j < col ; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '#' && board[i + 2][j + 2] == ' ')
{
board[i + 2][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j + 2] && board[i ][j ] == '#' && board[i + 1][j + 1] == ' ')
{
board[i + 1][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的#,有则下棋
for (i = 0; i < col ; i++)
{
int j = 0;
for (j = col; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '#' && board[i + 2][j - 2] == ' ')
{
board[i + 2][j - 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '#' && board[i + 1][j - 1] == ' ')
{
board[i + 1][j - 1] = '#';
return 1;
}
}
}
//检测每一列中是否有两个相同的#,有则下棋
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '#' && board[i + 1][j] == ' ')
{
board[i + 1][j] = '#';
return 1;
}
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '#' && board[i + 2][j] == ' ')
{
board[i + 2][j] = '#';
return 1;
}
}
}
return 0;
}
int StopComuputer(char board[ROW][COL], int row, int col)
{
//检测玩家相邻的两个棋子,并进行阻拦。
int i = 0;
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j + 2] == ' ')
{
board[i][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i][j + 2] && board[i][j] == '*' && board[i][j + 1] == ' ')
{
board[i][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '*' && board[i + 2][j + 2] == ' ')
{
board[i + 2][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j + 2] && board[i][j] == '*' && board[i + 1][j + 1] == ' ')
{
board[i + 1][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < col; i++)
{
int j = 0;
for (j = col; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '*' && board[i + 2][j - 2] == ' ')
{
board[i + 2][j - 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '*' && board[i + 1][j - 1] == ' ')
{
board[i + 1][j - 1] = '#';
return 1;
}
}
}
//检测每一列中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '*' && board[i + 1][j] == ' ')
{
board[i + 1][j] = '#';
return 1;
}
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '*' && board[i + 2][j] == ' ')
{
board[i + 2][j] = '#';
return 1;
}
}
}
return 0;
}
int Is_Fun(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0 ;
}
}
return 1;
}
int Is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row-2; i++)
{
int j = 0;
for (j = 0; j < col-2; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ')
return board[i][j];
}
}
for (i = 0; i < row - 2; i++)
{
int j = 0;
for (j = 0; j < col-2; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ')
return board[i][j];
}
}
for(i = 0; i < col-2; i++)
{
int j = 0;
for (j = col; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')
return board[i][j];
}
}
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i+1][j ] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ')
return board[i][j];
}
}
if (Is_Fun(board, row, col))
{
return 'Q';
}
return 'C';
}
#define ROW 6
#define COL 6
通过改变数字6来改变棋盘,实现无限制棋盘。
🎈智能化
int CheakComuputer(char board[ROW][COL], int row, int col)
{
//计算机自身检测是否能赢,并下棋。
int i = 0;
//检测每一行中是否有两个相同的#,有则下棋
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j + 2] == ' ')
{
board[i][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i][j + 2] && board[i][j] == '#' && board[i][j + 1] == ' ')
{
board[i][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的#,有则下棋
for (i = 0; i < row ; i++)
{
int j = 0;
for (j = 0; j < col ; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '#' && board[i + 2][j + 2] == ' ')
{
board[i + 2][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j + 2] && board[i ][j ] == '#' && board[i + 1][j + 1] == ' ')
{
board[i + 1][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的#,有则下棋
for (i = 0; i < col ; i++)
{
int j = 0;
for (j = col; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '#' && board[i + 2][j - 2] == ' ')
{
board[i + 2][j - 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '#' && board[i + 1][j - 1] == ' ')
{
board[i + 1][j - 1] = '#';
return 1;
}
}
}
//检测每一列中是否有两个相同的#,有则下棋
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '#' && board[i + 1][j] == ' ')
{
board[i + 1][j] = '#';
return 1;
}
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '#' && board[i + 2][j] == ' ')
{
board[i + 2][j] = '#';
return 1;
}
}
}
return 0;
}
int StopComuputer(char board[ROW][COL], int row, int col)
{
//检测玩家相邻的两个棋子,并进行阻拦。
int i = 0;
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j + 2] == ' ')
{
board[i][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i][j + 2] && board[i][j] == '*' && board[i][j + 1] == ' ')
{
board[i][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '*' && board[i + 2][j + 2] == ' ')
{
board[i + 2][j + 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j + 2] && board[i][j] == '*' && board[i + 1][j + 1] == ' ')
{
board[i + 1][j + 1] = '#';
return 1;
}
}
}
//检测对角线中是否有两个相同的*,有则阻拦
for (i = 0; i < col; i++)
{
int j = 0;
for (j = col; j >= 2; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '*' && board[i + 2][j - 2] == ' ')
{
board[i + 2][j - 2] = '#';
return 1;
}
if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '*' && board[i + 1][j - 1] == ' ')
{
board[i + 1][j - 1] = '#';
return 1;
}
}
}
//检测每一列中是否有两个相同的*,有则阻拦
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '*' && board[i + 1][j] == ' ')
{
board[i + 1][j] = '#';
return 1;
}
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '*' && board[i + 2][j] == ' ')
{
board[i + 2][j] = '#';
return 1;
}
}
}
return 0;
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int flag1 = 0;
int flag2 = 0;
flag1 = CheakComuputer(board, ROW, COL);
if (flag1 == 0)
{
flag2 = StopComuputer(board, ROW, COL);
}
if (flag1 == 0 && flag2 == 0)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
else
{
printf("电脑下棋的位置重复了,电脑重新下棋。\n");
ComputerMove(board, ROW, COL);
}
}
}
}
3.写在最后
友友们觉得不错的可以给个关注,点赞或者收藏哦!😘感谢各位友友们的支持。
你的❤️点赞是我创作的动力的源泉
你的✨收藏是我奋斗的方向
你的🙌关注是对我最大的支持
你的✏️评论是我前进的明灯
创作不易,希望大佬你支持一下小沐吧😘
下一期见了!