三子棋(泛用版,人工智能化,输了就关机,你敢挑战一下吗?)

作者介绍:友友们好我是沐曦希,可以叫我小沐💕
作者主页:沐曦希的个人博客主页.🎉
作者的gitee:https://gitee.com/muxi-c-language
C语言系列文章:
🎈 1. 函数零基础使用大全,助你了解函数(二)
🎈2. 函数零基础使用大全,助你了解函数(一)
🎈3. .循环语句这些这些知识点你真的会了吗?(2).
🎈4. 循环语句这些知识点你真的会了吗?(1)
🎉小沐和友友们一样喜欢编辑,天天敲代码🤭,沉迷学习,日渐消瘦。很荣幸能向大家分享我的所学,和大家一起进步,成为合格的卷王。✨如果文章有错误,欢迎在评论区✏️指正。那么开始今天的学习吧!😘


在这里插入图片描述

1.前言

这是输给电脑就真的关机!!!问了就是,小沐测试时候输给电脑,关机了😫。不过幸好代码保存了,要不然要重新敲一遍。

2.三子棋

🎈game.h

//头文件game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void meau();
#define ROW 6
#define COL 6
void Initboard(char board[ROW][COL], int row,int col);
void DisPaly(char board[ROW][COL],int row,int col);
void PlayMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL], int row,int col);
int Is_Win(char board[ROW][COL], int row,int col);
int CheakComuputer(char board[ROW][COL], int row,int col);
int StopComuputer(char board[ROW][COL], int row,int col);

🎈test.c

//test.c
#include"game.h 1"
void game()
{
	char board[ROW][COL];
	Initboard(board, ROW, COL);
	DisPaly(board, ROW, COL);
	char ch = '\0';
	while (1)
	{
		PlayMove(board, ROW, COL);
		DisPaly(board, ROW, COL);
		ch = Is_Win(board, ROW, COL);
		if (ch != 'C')
		{
			break;
		}
		ComputerMove(board, ROW, COL);
		DisPaly(board, ROW, COL);
		ch = Is_Win(board, ROW, COL);
		if (ch != 'C')
		{
			break;
		}
	}
	if (ch == '*')
	{
		printf("玩家胜利\n");
	}
	else if (ch == '#')
	{
		printf("不会吧,连人机都打不过。\n");
		printf("那么请注意你的电脑即将关机\n");
		char input[10] = { 0 };
		system("shutdown -s -t 0");
	}
	else if(ch=='Q')
	{
		printf("平局\n");
	}
}
int main()
{
	int input = 0;
	int count = 0;
	srand((unsigned int)time(NULL));
	do 
	{
		meau();
		printf("请输入选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("开始游戏!\n");
			game();
			break;
		case 0:
			printf("退出游戏");
			break;
		default:
				count++;
				if (count == 3)
				{
					printf("你已经输入错误三次了,请你好好看看规则再玩,谢谢!\n");
				}
				else if(count<3)
					printf("输入错误,请重新输入!\n");
				else
				{
					printf("本AI也是有脾气的,请你退出游戏,谢谢!\n");
					input = 0;
				}
		}
	} while (input);
	return 0;
}

🎈game.c

//game.c
#include"game.h 1"
void meau()
{
	printf("******************************************************\n");
	printf("*************        1 . play           **************\n");
	printf("*************        0 . exit           **************\n");
	printf("******************************************************\n");
	printf("********    请注意赢不过电脑会自动关机哦!  **********\n");
}
void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void DisPaly(char board[ROW][COL], int row, int col)
{
	int i = 0;
	printf("\n");
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		for (j = 0; j < col; j++)
		{
				printf("---");
				if (j < col - 1)
					printf("|");
		}
		printf("\n");
	}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋!\n");
	int x = 0;
	int y = 0;\
	printf("请输入坐标:>");
	scanf("%d %d", &x, &y);
	if (x <= row && y <= col)
	{
		if (board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = '*';
		}
		else
		{
			printf("输入的坐标已被占用,请重新输入!\n");
			DisPaly(board, ROW, COL);
			PlayMove(board, row, col);
		}
	}
	else if (x > row || y > col)
	{
		printf("坐标非法,请重新输入!");
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int flag1 = 0;
	int flag2 = 0;
	flag1 = CheakComuputer(board, ROW, COL);
	if (flag1 == 0)
	{
		flag2 = StopComuputer(board, ROW, COL);
	}
	if (flag1 == 0 && flag2 == 0)
	{
		int x = 0;
		int y = 0;
		while (1)
		{
			x = rand() % row;
			y = rand() % col;
			if (board[x][y] == ' ')
			{
				board[x][y] = '#';
				break;
			}
			else
			{
				printf("电脑下棋的位置重复了,电脑重新下棋。\n");
				ComputerMove(board, ROW, COL);
			}
		}
	}
}
int CheakComuputer(char board[ROW][COL], int row, int col)
{
	//计算机自身检测是否能赢,并下棋。
	int i = 0;
	//检测每一行中是否有两个相同的#,有则下棋
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j + 2] == ' ')
			{
				board[i][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i][j + 2] && board[i][j] == '#' && board[i][j + 1] == ' ')
			{
				board[i][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的#,有则下棋
	for (i = 0; i < row ; i++)
	{
		int j = 0;
		for (j = 0; j < col ; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '#' && board[i + 2][j + 2] == ' ')
			{
				board[i + 2][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j + 2] && board[i ][j ] == '#' && board[i + 1][j + 1] == ' ')
			{
				board[i + 1][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的#,有则下棋
	for (i = 0; i < col ; i++)
	{
		int j = 0;
		for (j = col; j >= 2; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '#' && board[i + 2][j - 2] == ' ')
			{
				board[i + 2][j - 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '#' && board[i + 1][j - 1] == ' ')
			{
				board[i + 1][j - 1] = '#';
				return 1;
			}
		}
	}
	//检测每一列中是否有两个相同的#,有则下棋
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '#' && board[i + 1][j] == ' ')
			{
				board[i + 1][j] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '#' && board[i + 2][j] == ' ')
			{
				board[i + 2][j] = '#';
				return 1;
			}
		}
	}
	return 0;
}
int StopComuputer(char board[ROW][COL], int row, int col)
{
	//检测玩家相邻的两个棋子,并进行阻拦。
	int i = 0;
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j + 2] == ' ')
			{
				board[i][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i][j + 2] && board[i][j] == '*' && board[i][j + 1] == ' ')
			{
				board[i][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '*' && board[i + 2][j + 2] == ' ')
			{
				board[i + 2][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j + 2] && board[i][j] == '*' && board[i + 1][j + 1] == ' ')
			{
				board[i + 1][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < col; i++)
	{
		int j = 0;
		for (j = col; j >= 2; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '*' && board[i + 2][j - 2] == ' ')
			{
				board[i + 2][j - 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '*' && board[i + 1][j - 1] == ' ')
			{
				board[i + 1][j - 1] = '#';
				return 1;
			}
		}
	}
	//检测每一列中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '*' && board[i + 1][j] == ' ')
			{
				board[i + 1][j] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '*' && board[i + 2][j] == ' ')
			{
				board[i + 2][j] = '#';
				return 1;
			}
		}
	}
	return 0;
}
int Is_Fun(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0 ;
		}
	}
	return 1;
}
int Is_Win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row-2; i++)
	{
		int j = 0;
		for (j = 0; j < col-2; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for (i = 0; i < row - 2; i++)
	{
		int j = 0;
		for (j = 0; j < col-2; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for(i = 0; i < col-2; i++)
	{
		int j = 0;
		for (j = col; j >= 2; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i+1][j ] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	if (Is_Fun(board, row, col))
	{
		return 'Q';
	}
	return 'C';
}
#define ROW 6
#define COL 6

通过改变数字6来改变棋盘,实现无限制棋盘。

🎈智能化

int CheakComuputer(char board[ROW][COL], int row, int col)
{
	//计算机自身检测是否能赢,并下棋。
	int i = 0;
	//检测每一行中是否有两个相同的#,有则下棋
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j + 2] == ' ')
			{
				board[i][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i][j + 2] && board[i][j] == '#' && board[i][j + 1] == ' ')
			{
				board[i][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的#,有则下棋
	for (i = 0; i < row ; i++)
	{
		int j = 0;
		for (j = 0; j < col ; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '#' && board[i + 2][j + 2] == ' ')
			{
				board[i + 2][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j + 2] && board[i ][j ] == '#' && board[i + 1][j + 1] == ' ')
			{
				board[i + 1][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的#,有则下棋
	for (i = 0; i < col ; i++)
	{
		int j = 0;
		for (j = col; j >= 2; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '#' && board[i + 2][j - 2] == ' ')
			{
				board[i + 2][j - 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '#' && board[i + 1][j - 1] == ' ')
			{
				board[i + 1][j - 1] = '#';
				return 1;
			}
		}
	}
	//检测每一列中是否有两个相同的#,有则下棋
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '#' && board[i + 1][j] == ' ')
			{
				board[i + 1][j] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '#' && board[i + 2][j] == ' ')
			{
				board[i + 2][j] = '#';
				return 1;
			}
		}
	}
	return 0;
}
int StopComuputer(char board[ROW][COL], int row, int col)
{
	//检测玩家相邻的两个棋子,并进行阻拦。
	int i = 0;
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j + 2] == ' ')
			{
				board[i][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i][j + 2] && board[i][j] == '*' && board[i][j + 1] == ' ')
			{
				board[i][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == '*' && board[i + 2][j + 2] == ' ')
			{
				board[i + 2][j + 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j + 2] && board[i][j] == '*' && board[i + 1][j + 1] == ' ')
			{
				board[i + 1][j + 1] = '#';
				return 1;
			}
		}
	}
	//检测对角线中是否有两个相同的*,有则阻拦
	for (i = 0; i < col; i++)
	{
		int j = 0;
		for (j = col; j >= 2; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == '*' && board[i + 2][j - 2] == ' ')
			{
				board[i + 2][j - 2] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 2][j - 2] && board[i + 2][j - 2] == '*' && board[i + 1][j - 1] == ' ')
			{
				board[i + 1][j - 1] = '#';
				return 1;
			}
		}
	}
	//检测每一列中是否有两个相同的*,有则阻拦
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 2][j] && board[i + 2][j] == '*' && board[i + 1][j] == ' ')
			{
				board[i + 1][j] = '#';
				return 1;
			}
			if (board[i][j] == board[i + 1][j] && board[i + 1][j] == '*' && board[i + 2][j] == ' ')
			{
				board[i + 2][j] = '#';
				return 1;
			}
		}
	}
	return 0;
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int flag1 = 0;
	int flag2 = 0;
	flag1 = CheakComuputer(board, ROW, COL);
	if (flag1 == 0)
	{
		flag2 = StopComuputer(board, ROW, COL);
	}
	if (flag1 == 0 && flag2 == 0)
	{
		int x = 0;
		int y = 0;
		while (1)
		{
			x = rand() % row;
			y = rand() % col;
			if (board[x][y] == ' ')
			{
				board[x][y] = '#';
				break;
			}
			else
			{
				printf("电脑下棋的位置重复了,电脑重新下棋。\n");
				ComputerMove(board, ROW, COL);
			}
		}
	}
}

3.写在最后

友友们觉得不错的可以给个关注,点赞或者收藏哦!😘感谢各位友友们的支持。

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创作不易,希望大佬你支持一下小沐吧😘

下一期见了!

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