板块一:扫雷游戏,游戏函数声明
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9 //显示棋盘的行数和列数
#define COL 9
#define ROWS ROW+2 //主棋盘的行数和列数
#define COLS COL+2
#define sum 10
//初始化棋盘
void Initboard(char board[ROWS][COLS], int rows, int cols,char set);
//打印棋盘
void Displayboard(char board[ROWS][COLS], int row, int col);
//布置雷
void Setmine(char mine[ROWS][COLS], int row, int col);
//排查雷
void Findmine(char mine[ROWS][COLS], char show [ROWS][COLS], int row ,int col);
板块二:扫雷游戏,游戏内容代码
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("--------扫雷-------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void Setmine(char mine[ROWS][COLS], int row, int col)
{
int count = sum;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] != '1')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
char count = 0;
for (int i = x-1; i <= x+1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
count += (mine[i][j]-'0');
}
}
return count;
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col- sum)
{
printf("请输入你选择的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] != '1')
{
int count = GetMineCount(mine,x,y);
show[x][y] = count+'0';
Displayboard(show, ROW, COL);
win++;
}
else
{
printf("很遗憾,你踩雷了,游戏结束");
Displayboard(mine, ROW, COL);
break;
}
}
else
{
printf("输入错误x,y范围在(1-9),请重新输入:");
}
}
if (win == row * col - sum)
{
printf("恭喜你,排雷成功\n");
Displayboard(mine, ROW, COL);
}
}
板块三:扫雷游戏主函数
#include"game.h"
void game()
{
//创建棋盘
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
//初始化棋盘
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印棋盘
//Displayboard(mine, ROW, COL);
Displayboard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//Displayboard(mine, ROW, COL);
//排查雷
Findmine(mine, show, ROW, COL);
}
void menu ()
{
printf("************************\n");
printf("*********1.paly*********\n");
printf("*********0.exit*********\n");
printf("************************\n");
}
int main()
{
int a = 0;
//目录,菜单
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &a);
switch (a)
{
case 1:
//printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入(0/1)\n");
break;
}
} while (a);
return 0;
}