//类做友元
class Building;//类的声明
class GoodGay
{
public:
GoodGay();
void visit();//参观函数 访问Building中的属性
Building* building;
};
class Building
{
friend class GoodGay;
public:
Building();//可以在类外实现
public:
string m_SittingRoom;//客厅
private:
string m_BedRoom;//卧室
};
//类外写成员函数
Building::Building()//第一个Building是为了告诉编译器第二个是Building下面的一个构造函数
{
//实现给属性赋初值
m_SittingRoom = "客厅";
m_BedRoom = "卧室";
}
GoodGay::GoodGay()
{
//创建建筑物的对象 是指针指向堆区的一块内存
building = new Building;
}
void GoodGay::visit()
{
cout << "好基友类正在访问:" << building->m_SittingRoom << endl;
cout << "好基友类正在访问:" << building->m_SittingRoom << endl;
}
void test01()
{
GoodGay gg;
gg.visit();
}
int main()
{
system("pause");
return 0;
}
成员函数做友元
class Building;
class GoodGay
{
public:
GoodGay();
void visit();//让visit函数可以访问Building中私有成员
void visit2();//让visit函数不可以访问Building中私有成员
Building* building;
};
class Building
{
//告诉编译器 GoodGay类下的visit成员函数作为本类的好朋友,可以访问私有成员
friend void GoodGay::visit();
public:
Building();
public:
string m_SettingRoom;
private:
string m_BedRoom;
};
Building::Building()
{
m_SettingRoom = "客厅";
m_BedRoom = "卧室";
}
GoodGay::GoodGay()
{
building = new Building;//创建一个Building对象在堆区,并用指针维护这个对象
}
void GoodGay::visit()
{
cout << "visit函数正在访问:" << building->m_SettingRoom << endl;
cout << "visit函数正在访问:" << building->m_BedRoom << endl;
}
void GoodGay::visit2()
{
cout << "visit函数正在访问:" << building->m_SettingRoom << endl;
//cout << "visit函数正在访问:" << building->m_BedRoom << endl; 错误
}
void test01()
{
GoodGay gg;
gg.visit();
}
int main()
{
test01();
system("pause");
return 0;
}