三子棋的步骤:
游戏菜单
棋盘初始化
棋盘显示
玩家下棋
电脑下棋
判断输赢
先创建三个文件test.c game.c game.h
游戏菜单
在test.c 文件写main函数
创建游戏菜单menu()
void menu()
{
printf("************************************\n");
printf("********** 1. play *************\n");
printf("********** 0. exit *************\n");
printf("************************************\n");
}
int main()
{
int input=0;
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1://玩游戏
{
break;
}
case 0:
{
printf("退出游戏\n");
break;
}
default:
{
printf("输入错误,请重新输入");
break;
}
}
} while (input);
return 0;
}
棋盘初始化
创建game()函数
在game.c中进行棋盘初始化InitBoard(board,ROW,COL);
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] =' ';//存储空格
}
}
}
棋盘显示
棋盘显示DisplayBoard(board, ROW, COL);
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
玩家下棋
玩家下棋PlayMove(board, ROW, COL);
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请玩家输入坐标>");
int x, y;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("输入坐标错误\n");
}
}
}
电脑下棋
电脑下棋ComputerMove(board, ROW, COL);
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % row;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
判断输赢IsWin(board, ROW, COL);
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)//按列找
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
for (i = 0; i < row; i++)//按行找
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//对角线
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')//反对角线
{
return board[0][2];
}
if (IsFull(board, ROW, COL))//判断是否平局
{
return 'Q';
}
return 'C';
}
//判断是否都被占满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
完整代码如下
//test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("************************************\n");
printf("********** 1. play *************\n");
printf("********** 0. exit *************\n");
printf("************************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board,ROW,COL);
//显示棋盘
DisplayBoard(board, ROW, COL);
char ret;
while(1)
{
//玩家下棋
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret=IsWin(board, ROW, COL);
if (ret!='C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("玩家赢\n");
}
if ('#' == ret)
{
printf("电脑赢\n");
}
if ('Q' == ret)
{
printf("平局\n");
}
}
int main()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1://玩游戏
{
game();
break;
}
case 0:
{
printf("退出游戏\n");
break;
}
default:
{
printf("输入错误,请重新输入");
break;
}
}
} while (input);
return 0;
}
//game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] =' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请玩家输入坐标>");
int x, y;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("输入坐标错误\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % row;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
if (IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}