三子棋详细代码(C语言)

三子棋的步骤:

游戏菜单

棋盘初始化

棋盘显示

玩家下棋

电脑下棋

判断输赢

先创建三个文件test.c   game.c   game.h


游戏菜单


在test.c 文件写main函数
创建游戏菜单menu()
void menu()
{
	printf("************************************\n");
	printf("**********   1. play   *************\n");
	printf("**********   0. exit   *************\n");
	printf("************************************\n");
}
int main()
{
	int input=0;
	do
	{
		menu();
		printf("请选择>");
		scanf("%d", &input);
		switch (input)
		{
		case 1://玩游戏
		{
			break;
		}
		case 0:
		{
			printf("退出游戏\n");
			break;
		}
		default:
		{
			printf("输入错误,请重新输入");
			break;
		}
		}
	} while (input);
	return 0;
}

棋盘初始化


创建game()函数
在game.c中进行棋盘初始化InitBoard(board,ROW,COL);
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] =' ';//存储空格
		}
	}
}

棋盘显示


棋盘显示DisplayBoard(board, ROW, COL);
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}

玩家下棋


玩家下棋PlayMove(board, ROW, COL);
void PlayMove(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋\n");
	while (1)
	{
		printf("请玩家输入坐标>");
		int x, y;
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标已被占用\n");
			}
		}
		else
		{
			printf("输入坐标错误\n");
		}
	}
}

电脑下棋


电脑下棋ComputerMove(board, ROW, COL);
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % row;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

判断输赢


判断输赢IsWin(board, ROW, COL);
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < col; i++)//按列找
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
		
	}
	for (i = 0; i < row; i++)//按行找
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//对角线
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')//反对角线
	{
		return board[0][2];
	}
	if (IsFull(board, ROW, COL))//判断是否平局
	{
		return 'Q';
	}
	return 'C';
}
//判断是否都被占满
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

完整代码如下
//test.c
#define  _CRT_SECURE_NO_WARNINGS
#include "game.h"

void menu()
{
	printf("************************************\n");
	printf("**********   1. play   *************\n");
	printf("**********   0. exit   *************\n");
	printf("************************************\n");
}

void game()
{
	char board[ROW][COL] = { 0 };
	InitBoard(board,ROW,COL);
	//显示棋盘
	DisplayBoard(board, ROW, COL);
	char ret;
	while(1)
	{
		//玩家下棋
		PlayMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret=IsWin(board, ROW, COL);
		if (ret!='C')
		{
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if ('*' == ret)
	{
		printf("玩家赢\n");
	}
	if ('#' == ret)
	{
		printf("电脑赢\n");
	}
	if ('Q' == ret)
	{
		printf("平局\n");
	}
}

int main()
{
	int input=0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择>");
		scanf("%d", &input);
		switch (input)
		{
		case 1://玩游戏
		{
			game();
			break;
		}
		case 0:
		{
			printf("退出游戏\n");
			break;
		}
		default:
		{
			printf("输入错误,请重新输入");
			break;
		}
		}
	} while (input);
	return 0;
}
//game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
//game.c
#define  _CRT_SECURE_NO_WARNINGS
#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] =' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
				
			}
				
		}
		printf("\n");
	}
}

//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋\n");
	while (1)
	{
		printf("请玩家输入坐标>");
		int x, y;
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标已被占用\n");
			}
		}
		else
		{
			printf("输入坐标错误\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % row;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
		
	}
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	if (IsFull(board, ROW, COL))
	{
		return 'Q';
	}
	return 'C';
}
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