1、三子棋又称井字棋,棋盘为三行三列
2、实现三子棋代码的步骤
(1)打印棋盘
(2)初始化棋盘
(3)选择是否开始游戏
(4)玩家下棋,判断输赢
(5)电脑随机下棋,判断输赢
(6)游戏是否继续
3、三子棋是一个大的工程,可建多个文件来实现
1、此处建立3个文件来实现
分别为game.h game.c test.c
game.h中放置头文件,以及函数声明
game.c中实现游戏所需要的函数
test.c中放置游戏进行的整个流程
//头文件的包含
#include<string.h>
#include<stdio.h>
#include<stdlib.h>//rand srand
#include<time.h>//time
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c文件
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盘函数实现
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//格式棋盘函数实现
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)//玩家下棋函数实现
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入要下棋的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)//电脑下棋函数实现
{
int x = 0;
int y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)//判断棋盘是否已下满函数实现
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
//玩家赢-‘*’
//电脑赢-‘#’
//平局-‘Q’
//继续-‘C’
char IsWin(char board[ROW][COL], int row, int col)//判断输赢函数实现
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
test.c文件
#include<stdio.h>
#include"game.h"//自己的头文件用双引号来引
void menu()//菜单函数实现
{
printf("*********************************\n");
printf("******* 1.play *************\n");
printf("******* 0.exit *************\n");
printf("********************************\n");
}
void game()//游戏进程函数实现
{
//存放数据需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//显示棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢,四种情况:玩家赢‘*’,电脑赢‘#’,平局‘Q’,继续‘C’
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}