1.test.c:测试游戏的逻辑的代码<源文件>
#include"game.h"
void menu()
{
printf("**************1.play*********\n");
printf("**************0.exit*********\n");
printf("*****************************\n");
}
void game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);//初始化棋盘-初始化为空格
DisplayBoard(board, ROW, COL);//打印一下棋盘-本质是打印数组的内容
//+玩家走棋+电脑走棋
char ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);//玩家走
DisplayBoard(board, ROW,COL);//此时打印的已经是进行过填充的数组了
ret=IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
ComputerMove(board, ROW, COL);//电脑走
DisplayBoard(board, ROW, COL);//打印电脑走的棋子
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//rand使用时需要调用srand !!!注意相关格式
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
2.game.h:关于游戏相关的函数声明,符号声明,头文件包含等<头文件-新建项>
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#define ROW 3
#define COL 3
#include<stdlib.h>//srand的库函数
#include<time.h>//time的库函数
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
3.game.c:游戏相关函数的实现<源文件>
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)//循环进行
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标的合法性
{
if (board[x-1][y-1] == ' ')//判断坐标是否被占用
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入\n");
}
}
else
{
printf("输入错误,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下:>\n");
int x = rand() % row;
int y = rand() % col;
while (1)
{
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int isFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j]==' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
int ret = isFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
return 'c';
}
关于游戏的代码的底层逻辑:game.h 关于游戏相关函数的实现,符号声明,头文件包含等
game.c 游戏相关函数的实现(细节)
test.c 测试游戏的逻辑的代码(大框架)