一般我们在做地图定位或轨迹查询的时候,需要在地图上绘画各个轨迹点的marker,然后记录各marker点的经纬度坐标,通过drawLine或drawPath可以把各个点连接起来,以实现轨迹记录。
但是我们想如果这条线能从起始点的marker到中途以及最后点的marker能有一条带箭头的直线连接起来,这样用户看起来更直观一点,一眼就能看懂起始点和终点的线路。这样就需要我们判断直线所画的方向和中途marker点的位置,然后延伸画两条小线,以实现箭头的效果。
class LineOverlay extends Overlay {
/**
* according two GeoPoint, draw a line.(use in track)
* must have frontGeopoint and backGeopoint
*/
private GeoPoint front;
private GeoPoint back;
Paint paint;
public LineOverlay() {
}
public LineOverlay(GeoPoint front, GeoPoint back) {
this.front = front;
this.back = back;
}
public void draw(Canvas canvas, MapView mapview, boolean shadow) {
super.draw(canvas, mapview, shadow);
paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.FILL_AND_STROKE);
paint.setStrokeWidth(2);
paint.setAntiAlias(true);
Point point_f = new Point();
Point point_b = new Point();
//Path path = new Path();
mapview.getProjection().toPixels(front, point_f);
mapview.getProjection().toPixels(back, point_b);
// begin
//path.moveTo(point_b.x, point_b.y);
// end
//path.lineTo(point_f.x, point_f.y);
//canvas.drawPath(path, paint);
//JudgeDrawArrow(canvas, point_b.x, point_b.y, point_f.x, point_f.y);
JudgeDrawArrow(canvas, point_f.x, point_f.y, point_b.x, point_b.y);
}
/*
* x1 is the first geopoint marker point X,y1 is that Y;
* x2 is the second geopoint marker point X,y2 is that Y;
* judge and draw arrow line
*/
public void JudgeDrawArrow(Canvas canvas, int x1, int y1, int x2, int y2) {
double arrow_height = 10; // 箭头高度
double arrow_btomline = 7; // 底边的一半
int x3 = 0;
int y3 = 0;
int x4 = 0;
int y4 = 0;
double arctangent = Math.atan(arrow_btomline / arrow_height); // 箭头角度
double arrow_len = Math.sqrt(arrow_btomline * arrow_btomline + arrow_height * arrow_height); // 箭头的长度
double[] endPoint_1 = rotateVec(x2 - x1, y2 - y1, arctangent, true,
arrow_len);
double[] endPoint_2 = rotateVec(x2 - x1, y2 - y1, -arctangent, true,
arrow_len);
double x_3 = x2 - endPoint_1[0]; // (x_3,y_3)是第一端点
double y_3 = y2 - endPoint_1[1];
double x_4 = x2 - endPoint_2[0]; // (x_4,y_4)是第二端点
double y_4 = y2 - endPoint_2[1];
Double X3 = new Double(x_3);
x3 = X3.intValue();
Double Y3 = new Double(y_3);
y3 = Y3.intValue();
Double X4 = new Double(x_4);
x4 = X4.intValue();
Double Y4 = new Double(y_4);
y4 = Y4.intValue();
// 画线
canvas.drawLine(x1, y1, x2, y2,paint);
// 画箭头的一半
canvas.drawLine(x2, y2, x3, y3,paint);
// 画箭头的另一半
canvas.drawLine(x2, y2, x4, y4,paint);
}
public double[] rotateVec(int px, int py, double ang, boolean isChlen,
double newLen) {
double rotateResult[] = new double[2];
// 矢量旋转函数,参数含义分别是x分量、y分量、旋转角、是否改变长度、新长度
double vx = px * Math.cos(ang) - py * Math.sin(ang);
double vy = px * Math.sin(ang) + py * Math.cos(ang);
if (isChlen) {
double d = Math.sqrt(vx * vx + vy * vy);
vx = vx / d * newLen;
vy = vy / d * newLen;
rotateResult[0] = vx;
rotateResult[1] = vy;
}
return rotateResult;
}
}
构造器的两个参数分别为GeoPoint对象,(geopoint1,geopoint2)
point_f.X,Y为marker点1的屏幕坐标点,point_b.X,Y为marker点2的屏幕坐标点。
(效果图)