这个跟LTSpline用法一样,唯一区别是 new Vector3[]{这里必须是4的倍数};
void Start () {
cr = new LTBezierPath (new Vector3[] {
PathPoint [0].position,
PathPoint [1].position,
PathPoint [2].position,
PathPoint [3].position,
PathPoint [2].position,
PathPoint [3].position,
PathPoint [4].position,PathPoint [5].position
});
LeanTween.move (cube,cr,6.0f).setOrientToPath(true).setRepeat(-1);
}