void reshape(int width, int height)
{
int dis = width < height ? width : height;
glViewport(0, 0, dis, dis); /*这里dis应该是500*/
glMatrixModel(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.5, 1.5, -1.5, 1.5, -10, 10);
.....
}
void reshape(int w, int h)
{