1.Debug.Log(“hello”);
2.打开控制台查看日志:ctrl+shift+c
3.输出一个位置的坐标(需要转换成字符串.ToString())
Vector3 worldPosition = hc.transform.TransformPoint(unityPosition);
Debug.Log("worldPosition" + worldPosition.ToString());
4.文本输出多个变量,需要用占位符
this.lbRightHandRotation.text = string.Format
("Right Hand Rotation:{0},{0},{0}", h.Direction.Pitch.ToString() ,h.Direction.Yaw.ToString(), h.Direction.Roll.ToString());
5.文本打印(hour等是int类型)
time_text.text = hour.ToString() + "时" + min.ToString() + "分" + sec.ToString() + "秒";
6.如果使用using System.Diagnostics;
CS0104 ‘Debug’ is an ambiguous reference between ‘System.Diagnostics.Debug’ and ‘UnityEngine.Debug’
如果此时想要打印日志,直接用print(“打印”);