unity打印输出自动生成文本

在一次项目中需要打印出场景内物体相同的名字,并且生成txt
也是从别人处学习,同样勿怪
代码复制放在物体上直接使用 可生成 ,可以自定义生成位置,注意要在path前加上@
注:以下代码是遍历场景内所有名称相同的物体
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

public abstract class MonoSingletonManager : MonoBehaviour where T : MonoSingletonManager
{
protected static T instance = null;

public static T GetInstance()
{
    if (instance == null)
    {
        instance = FindObjectOfType<T>();
    }

    return instance;
}

protected virtual void OnDestroy()
{
    instance = null;
}

}
public enum LogLevel
{
LOG = 0,
WARNING = 1,
ERROR = 2,
}
public class DebugHelper : MonoSingletonManager
{
public LogLevel SaveLogLevel;
public bool IsSameFile;
Queue m_vLogs;
FileInfo m_logFileInfo;
static bool m_isInited;
string logFolder;
string logFilename;
string path;

private Dictionary<string, int> namedic;
private int c = 0;

private Dictionary<LogType, LogLevel> logTypeLevelDict = null;
private void Awake()
{
    namedic = new Dictionary<string, int>();
    if (m_isInited)
    {
        Debug.Log("existed logfile object,break");
        Destroy(gameObject);
        return;
    }
    Init();
}
private void OnDestroy()
{
    //Application.logMessageReceived -= OnLogMessage;
    Application.logMessageReceivedThreaded -= OnLogMessageThread;
}
void FixedUpdate()
{
    if (m_isInited)
    {
        this.Refresh(Time.fixedDeltaTime);
    }
}

public void Init()
{
    if (m_isInited)
    {
        return;
    }
    DontDestroyOnLoad(gameObject);
    m_isInited = true;
    logTypeLevelDict = new Dictionary<LogType, LogLevel>() {
            { LogType.Log, LogLevel.LOG },
            { LogType.Warning, LogLevel.WARNING },
            { LogType.Assert, LogLevel.ERROR },
            { LogType.Error, LogLevel.ERROR },
            { LogType.Exception, LogLevel.ERROR }};
    // 创建文件
    DateTime timeNow = DateTime.Now;

#if UNITY_EDITOR
logFolder = @“H:”;
#else
logFolder = Application.persistentDataPath;
#endif
if (IsSameFile)
{
path = logFolder + “/Log.txt”;
}
else
{
path = logFolder + “/Log” + timeNow.ToString(“yyyyMMddHHmmss”) + “.txt”;
}

    m_logFileInfo = new FileInfo(path);
    var sw = m_logFileInfo.CreateText();
    sw.WriteLine("[{0}] - {1}", Application.productName, timeNow.ToString("yyyy/MM/dd HH:mm:ss"));
    sw.Close();
    Debug.Log("日志文件已创建:" + path);

    // 注册回调
    m_vLogs = new Queue<LogItem>();
    //Application.logMessageReceived += OnLogMessage;
    Application.logMessageReceivedThreaded += OnLogMessageThread;
    foreach (GameObject child in FindObjectsOfType(typeof(GameObject)))    //遍历所有gameobject
    {
        if (namedic.ContainsKey(child.gameObject.name))
        {
            string content = child.gameObject.name + ": " + "\n\r";

            Debug.Log(content);
        }
        else
        {
            namedic.Add(child.gameObject.name, c);
            c++;
        }
    }
}


public void Refresh(float dt)
{
    if (m_vLogs.Count > 0)
    {
        try
        {
            var sw = m_logFileInfo.AppendText();
            var item = m_vLogs.Peek(); // 取队首元素但先不移除
            var timeStr = item.time.ToString("HH:mm:ss.ff");
            var logStr = string.Format("{0}-[{1}]{2}", timeStr, item.logType, item.messageString);//显示时间/打印方式/打印内容
            //if (item.logType.Equals(LogType.Error))
            if (logTypeLevelDict[item.logType].Equals(LogLevel.ERROR))
            {
                logStr = string.Format("{0}-[{1}]{2}==>{3}", timeStr, item.logType, item.messageString, item.stackTrace);
            }
            sw.WriteLine(logStr);
            sw.Close();
            m_vLogs.Dequeue(); // 成功执行了再移除队首元素
        }
        catch (IOException ex)
        {
            Debug.Log(ex.Message);
        }
    }
}

private void OnLogMessage(string condition, string stackTrace, LogType type)
{
    if (logTypeLevelDict[type] >= SaveLogLevel)
    {
        m_vLogs.Enqueue(new LogItem()
        {
            messageString = condition,
            stackTrace = stackTrace,
            logType = type,
            time = DateTime.Now
        });
    }
}

void OnLogMessageThread(string condition, string stackTrace, LogType type)
{
    if (logTypeLevelDict[type] >= SaveLogLevel)
    {
        m_vLogs.Enqueue(new LogItem()
        {
            messageString = condition,
            stackTrace = stackTrace,
            logType = type,
            time = DateTime.Now
        });
    }
}

}

public struct LogItem
{
///
/// 日志内容
///
public string messageString;

/// <summary>
/// 调用堆栈
/// </summary>
public string stackTrace;

/// <summary>
/// 日志类型
/// </summary>
public LogType logType;

/// <summary>
/// 记录时间
/// </summary>
public DateTime time;

}`

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