VTK学习笔记——study vtk together 01+02+03+04

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#include<vtkConeSource.h>
#include<vtkPolyDataMapper.h>
#include<vtkRenderer.h>
#include<vtkRenderWindow.h>
#include<vtkActor.h>
#include<vtkCamera.h>
#include<vtkRenderWindowInteractor.h>
#include<vtkInteractorStyleTrackballCamera.h>
#include<vtkInteractorStyleJoystickActor.h>
#include<vtkProperty.h>
#include<vtkLight.h>
#include<vtkCamera.h>



#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);

int main()
{
	vtkConeSource *cone = vtkConeSource::New();
	cone->SetResolution(6);
	cone->SetHeight(5);
	cone->SetRadius(2);


	vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
	coneMapper->SetInputConnection(cone->GetOutputPort());

	vtkActor *coneActor = vtkActor::New();                //设置演员     
	coneActor->SetMapper(coneMapper);
	/*coneActor->GetProperty()->SetColor(1, 0, 0);*/

	vtkProperty* coneProperty = vtkProperty::New();       //设置椎体属性
	coneProperty->SetColor(1, 0, 0);
	//coneProperty->LightingOn();
	coneActor->SetProperty(coneProperty);

	vtkRenderer *renderer= vtkRenderer::New();            //设置场景
	renderer->AddActor(coneActor);
	renderer->SetBackground(0.1, 0.8, 0.8);

	vtkLight* light = vtkLight::New();                    //设置灯光
	//light->SetSpecularColor(0, 0, 1);                   //设置地面光颜色
	//light->SetDiffuseColor(0, 0, 10);
	//light->SetColor(0, 0, 1);
	//light->SwitchOff();
	//renderer->AddLight(light);

	/*vtkCamera* camera = vtkCamera::New();               //设置照相机
	camera->SetPosition(5.0, 0, 0);
	camera->SetFocalPoint(-1, 0, 0);
	camera->SetViewUp(0, 1, 0);
	renderer->SetActiveCamera(camera)*/;
	renderer->GetActiveCamera()->SetPosition(5.0, 0, 0);


	vtkRenderWindow *renWin = vtkRenderWindow::New();     //设置舞台
	renWin->SetSize(500, 500);
	renWin->AddRenderer(renderer);

	vtkRenderWindowInteractor *interactor = vtkRenderWindowInteractor ::New();//设置交互
	interactor->SetRenderWindow(renWin);

	vtkInteractorStyleTrackballCamera* style =
		vtkInteractorStyleTrackballCamera::New();
	interactor->SetInteractorStyle(style);

	/*vtkInteractorStyleJoystickActor* style =
		vtkInteractorStyleJoystickActor::New();
	interactor->SetInteractorStyle(style);*/

	//for (int i = 0; i<3600; i++)
	//{
	//	renWin->Render();
	//	renderer->GetActiveCamera()->Azimuth(1);
	//}

	interactor->Initialize();
	interactor->Start();


	cone->Delete();
	coneActor->Delete();
	coneMapper->Delete();
	renderer->Delete();
	renWin->Delete();
	interactor->Delete();
	style->Delete();
	coneProperty->Delete();
	light->Delete();
	//camera->Delete();
	return 0;


}

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