文章来源:J2ME开发网
在写第二篇之前首先感谢favoyang在前一篇给我提出的几点建议。
1、public void moveDown() throws IOException
{
//英雄下移,并改为相应的图片
setImage(Image.createImage("/hero_down.png"), 17, 26);
nextFrame();
this.y = Math.min(braveCanvas.getHeight(), y + 1);
}
在io包中的读取是非常耗内存的,所以Image.createImage("/hero_down.png")放在线程的循环中确实不好,
现在已经改成图象在BraveCanvas类中创建(下面的代码已更改),然后由moveDown(Image image)方法接收传递
进来的图象。
2、RPG是个大工程,一个人的力量是很难完成的,我只想实现基本的RPG功能,比如人物的对话,场景的
转换,战斗等等,希望大家多多给予帮助。
这一篇我将给游戏加入地图,以下是该篇所需要的图片:
background.png
foreground.png
一个RPG中的游戏地图是非常大而且多的,为了方便以后的维护,我创建了一个Scene类,该类主要是产
生游戏所需要的地图。
Scene.java
package brave;
import javax.microedition.lcdui.game.TiledLayer;
import javax.microedition.lcdui.Image;
public class Scene
{
public static TiledLayer createTiledLayerByBackground(Image image)
{
//使用TiledLayer创建地图
TiledLayer tiledLayer = new TiledLayer(10, 8, image, 48, 64);
tiledLayer.fillCells(0, 0, 10, 8, 2);
return tiledLayer;
}
}
修改BraveCanvas类,加入地图
BraveCanvas.java
package brave;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.Graphics;
import java.io.IOException;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.TiledLayer;
public class BraveCanvas extends GameCanvas implements Runnable
{
private boolean sign;
private Graphics g;
private Hero hero;
private Image upimage;
private Image downimage;
private Image leftimage;
private Image rightimage;
private TiledLayer backgroundMap;
public BraveCanvas()
{
super(true);
}
public void startup()
{
this.sign = true;
try
{
//产生地图
backgroundMap = Scene.createTiledLayerByBackground(
Image.createImage("/background.png"));
//改正上一篇的错误
upimage = Image.createImage("/hero_up.png");
downimage = Image.createImage("/hero_down.png");
leftimage = Image.createImage("/hero_left.png");
rightimage = Image.createImage("/hero_right.png");
hero = new Hero(upimage, 17, 26);
hero.setFrameSequence(new int[]{1, 1, 0, 0, 1, 1, 2, 2});
hero.setBraveCanvas(this);
hero.init(40,40);
}
catch(Exception e)
{
e.printStackTrace();
}
Thread thread = new Thread(this);
thread.start();
}
public void run()
{
g = getGraphics();
while(sign)
{
try
{
input(g);
paint(g);
Thread.sleep(15);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
public void input(Graphics g) throws IOException
{
int keystates = getKeyStates();
switch(keystates)
{
case UP_PRESSED:
//由这里传入需要改变的图片
hero.moveUp(upimage);
break;
case DOWN_PRESSED:
hero.moveDown(downimage);
break;
case LEFT_PRESSED:
hero.moveLeft(leftimage);
break;
case RIGHT_PRESSED:
hero.moveRight(rightimage