Vec2 startPos = Vec2(winSize.width / 2, winSize.height *0.8);
Vec2 endPos = getLordIconPos();
endPos.x += lordIcon->getContentSize().width / 2;
endPos.y += lordIcon->getContentSize().height / 2;
float angle1 = (endPos - startPos).getAngle();
float angle = -(angle1)* 180 / 3.14;
Vec2 endPos = getLordIconPos();
endPos.x += lordIcon->getContentSize().width / 2;
endPos.y += lordIcon->getContentSize().height / 2;
float angle1 = (endPos - startPos).getAngle();
float angle = -(angle1)* 180 / 3.14;