内存管理类

#pragma once

#ifndef GAME_MEMORYPOOL_H
#define GAME_MEMORYPOOL_H

// 类存管理
template <class T, int ALLOC_BLOCK_SIZE = 50>
class game_memorypool
{
private:
	static unsigned char *mFreePointer;
protected:
	~game_memorypool(void){}
public:
	// 重载new
	static void* operator new(std::size_t allocLength)
	{
		assert(sizeof(T)==allocLength);
		assert(sizeof(T)>=sizeof(unsigned char*));
		if (!mFreePointer)
		{
			allocBlock();
		}
		unsigned char *ReturnPointer = mFreePointer;
		mFreePointer = *reinterpret_cast<unsigned char**>(ReturnPointer);

		return ReturnPointer;
	}
	// 内存分配
	static void allocBlock(void)
	{
		{
			mFreePointer = new unsigned char[sizeof(T)*ALLOC_BLOCK_SIZE];
			unsigned char **Current = reinterpret_cast<unsigned char **>(mFreePointer);
			unsigned char *Next = mFreePointer;

			for (int i=0; i<ALLOC_BLOCK_SIZE-1; ++i)
			{
				Next+=sizeof(T);
				*Current = Next;
				Current = reinterpret_cast<unsigned char**>(Next);
			}
			*Current = 0;
		}
	}
	// 重载delete
	static void operator delete(void* deletePointer)
	{
		*reinterpret_cast<unsigned char**>(deletePointer) = mFreePointer;
		mFreePointer = static_cast<unsigned char*>(deletePointer);
	}
};

template <class T, int ALLOC_BLOCK_SIZE>
unsigned char* game_memorypool<T, ALLOC_BLOCK_SIZE>::mFreePointer = NULL;

#endif



class game_input:public game_memorypool<game_input>
{
 //............
}

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