预制物体在运行是给子级添加物体后进行保存,下次运行添加的物体依然存在
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class savePrefab : MonoBehaviour</
预制物体在运行是给子级添加物体后进行保存,下次运行添加的物体依然存在
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class savePrefab : MonoBehaviour</