UGUI button 鼠标悬浮打印`
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class SetButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] private GameObject aaa;
public void OnPointerEnter(PointerEventData eventData)
{
// 鼠标进入显示打印123
Debug.Log(123);
aaa.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
// 鼠标退出显示打印456
aaa.SetActive(false);
Debug.Log(456);
}
}
`