unity使用websocket

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BestHTTP.WebSocket;
using System;
using Newtonsoft.Json.Linq;
using UnityEngine.UI;
public class server : MonoBehaviour
{
   
    WebSocket client;
   
    string url = 
    
    public int type;//参数类型
    public string deviceld;//设备id
    public string taskId;//任务id
    public int status;//任务状态
    public string tasktime;
    public  string startTime;//任务开始时间
    public  string endTime;//任务结束时间
    public  int sceneId;//场景id
    public int time;//播放时长
    private int overtype;
    public  string SystemTime;
    public static server instance;
    private Canvas canvas;
    private void Start()
    {
   

      // Unity.XR.PXR.PXR_System.AppKeepAlive("com.HXQ.MXLY",true,1);
#if UNITY_EDITOR
        deviceld = "1983cd060b216226b4b18e6c01775e617a93e33a";
#else 
 deviceld = SystemInfo.deviceUniqueIdentifier.ToString();
#endif
        Debug.Log("w1:" + SystemInfo.deviceUniqueIdentifier.ToString());
        canvas = this.GetComponent<Canvas>();
        canvas.overrideSorting = true;
        canvas.sortingOrder = 1;
        ConnectServer();
    }
    /// <summary>
    /// 初始化websocket
    /// </summary>
    public void ConnectServer()
    {
   
        client = new WebSocket(new System.Uri(url));//websocket访问地址
        RemHead();
        client.OnOpen += OnOpen;
        client.OnMessage += OnMessage;
        client.OnError += OnError;
        client.Open();
    }


   public void RemHead()
   {
   
        client.OnMessage -= OnMessage;
        client.OnError -= OnError;
        client.OnOpen -= OnOpen;
   }



#region 开始登录和心跳
    public void OnOpen(WebSocket websocket)
    {
   
        LoginProt(deviceld);
        StartCoroutine(UpdataBattery());
    }
    IEnumerator UpdataBattery()
    {
   
        while (true)
        {
   
            Heart(deviceld);
            yield return new WaitForSeconds(10f);
        }
    }
    int batterytype;
    public void Heart(string DeviceID)
    {
   
        
        if (SystemInfo.batteryStatus.ToString() == "Charging") batterytype = 1; //充电中
        else batterytype = 0;//未充电

        LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
        jd["deviceId"] = DeviceID;
        jd["type"] = 10;
        jd["chargeStatus"] = batterytype;
#if UNITY_EDITOR
        jd["soc"] = 0;
#else
          float f= SystemInfo.batteryLevel * 100;
          jd["soc"] = (int)f;
#endif
        client.Send(jd.
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