using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BestHTTP.WebSocket;
using System;
using Newtonsoft.Json.Linq;
using UnityEngine.UI;
public class server : MonoBehaviour
{
WebSocket client;
string url =
public int type;//参数类型
public string deviceld;//设备id
public string taskId;//任务id
public int status;//任务状态
public string tasktime;
public string startTime;//任务开始时间
public string endTime;//任务结束时间
public int sceneId;//场景id
public int time;//播放时长
private int overtype;
public string SystemTime;
public static server instance;
private Canvas canvas;
private void Start()
{
// Unity.XR.PXR.PXR_System.AppKeepAlive("com.HXQ.MXLY",true,1);
#if UNITY_EDITOR
deviceld = "1983cd060b216226b4b18e6c01775e617a93e33a";
#else
deviceld = SystemInfo.deviceUniqueIdentifier.ToString();
#endif
Debug.Log("w1:" + SystemInfo.deviceUniqueIdentifier.ToString());
canvas = this.GetComponent<Canvas>();
canvas.overrideSorting = true;
canvas.sortingOrder = 1;
ConnectServer();
}
/// <summary>
/// 初始化websocket
/// </summary>
public void ConnectServer()
{
client = new WebSocket(new System.Uri(url));//websocket访问地址
RemHead();
client.OnOpen += OnOpen;
client.OnMessage += OnMessage;
client.OnError += OnError;
client.Open();
}
public void RemHead()
{
client.OnMessage -= OnMessage;
client.OnError -= OnError;
client.OnOpen -= OnOpen;
}
#region 开始登录和心跳
public void OnOpen(WebSocket websocket)
{
LoginProt(deviceld);
StartCoroutine(UpdataBattery());
}
IEnumerator UpdataBattery()
{
while (true)
{
Heart(deviceld);
yield return new WaitForSeconds(10f);
}
}
int batterytype;
public void Heart(string DeviceID)
{
if (SystemInfo.batteryStatus.ToString() == "Charging") batterytype = 1; //充电中
else batterytype = 0;//未充电
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["deviceId"] = DeviceID;
jd["type"] = 10;
jd["chargeStatus"] = batterytype;
#if UNITY_EDITOR
jd["soc"] = 0;
#else
float f= SystemInfo.batteryLevel * 100;
jd["soc"] = (int)f;
#endif
client.Send(jd.ToJson());
Debug.Log("发送心跳成功'''''''"+ jd.ToJson());
}
#endregion
#region 发送消息报错
public void OnError(WebSocket webSocket, Exception ex)
{
if (ex != null)
Debug.Log("OnError: " + ex.Message);
client.Close();
Reconnection();
//InvokeRepeating("Reconnection", 1f, 1);
}
public void Reconnection()
{
ConnectServer();
}
#endregion
#region 登录接口和信息
public void LoginProt(string devicedID)
{
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["deviceId"] = devicedID;
jd["type"] = 0;
client.Send(jd.ToJson());
Debug.Log("websocket登录成功");
}
public void LoginMessage(string s)
{
CancelInvoke("Reconnection");
wsMessage obj = JsonUtility.FromJson<wsMessage>(s);
Debug.Log("LgingMessage + TYPE" + obj.type);
if (obj.type == 1)
{
type = 1;
}
}
#endregion
#region 服务器下发任务后做出响应
public void RecevieTaskMessage(string s)
{
wsMessage obj = JsonUtility.FromJson<wsMessage>(s);
if (obj.type == 1)
{
type = 2;
taskId = obj.taskId;
sceneId = obj.sceneId;
time = obj.time;
Infolsit.instance.GetViedoList(obj.sceneId);
Debug.Log("obj.sceneId: " + obj.sceneId);
PlayerPrefs.SetInt("sceneId", sceneId);
PlayerPrefs.SetString("taskId", taskId);
PlayerPrefs.SetInt("time", time);
Debug.Log(PlayerPrefs.GetString("taskId"));
RecevieTask(deviceld);
}
}
public void RecevieTask(string DevicedID)
{
PlayerPrefs.SetInt("status",0);//待训练任务
LitJson.JsonData res = LitJson.JsonMapper.ToObject("");
res["taskId"] = taskId;
res["status"] = "1";
res["overType"] = "-1";
res["taskTime"] = GetTime();
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["code"] = "200";
jd["message"] = "OK";
jd["deviceId"] =DevicedID;
jd["taskId"] = taskId;
jd["result"] = res;
jd["type"] = type;
client.Send(jd.ToJson());
}
#endregion
#region 服务器发出终止任务,做出响应
public void TerminatedTaskMesssage(string s)
{
Debug.Log("TerminatedTaskMesssage : " + s);
wsMessage wm = JsonUtility.FromJson<wsMessage>(s);
type = wm.type;
if (wm.taskId == taskId && wm.type == type)
{
TerminatedTask();
HosMed.instance.EndOrStop();
}
}
public void TerminatedTask()
{
PlayerPrefs.SetInt("status", 4);//异常终止
LitJson.JsonData res = LitJson.JsonMapper.ToObject("");
res["taskId"] = taskId;
res["status"] = "4";
res["overType"] = "2";
#if UNITY_EDITOR
res["soc"] = 0;
#else
float f= SystemInfo.batteryLevel * 100;
res["soc"] = (int)f;
#endif
res["taskTime"] = GetTime();
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["code"] = "200";
jd["message"] = "OK";
jd["taskId"] = taskId;
jd["result"] = res;
jd["type"] = 2;
jd["deviceId"] = deviceld;
client.Send(jd.ToJson());
}
#endregion
#region 开始任务 头盔观看UI 2秒后开始任务
public void GetStartTask()
{
StartTask(deviceld, taskId);
}
public void StartTask(string devicedID, string TaskId)
{
PlayerPrefs.SetInt("status", 2);//训练中
wsMessage.TaskType = "已开始任务";
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["deviceId"] = devicedID;
jd["type"] = 5;
jd["taskId"] = TaskId;
jd["status"] = 2;
jd["startTime"] = GetTime();
#if UNITY_EDITOR
jd["soc"] = 0;
#else
float f= SystemInfo.batteryLevel * 100;
jd["soc"] = (int)f;
#endif
client.Send(jd.ToJson());
}
public void StarTaskMessage(string s)
{
Debug.Log("StarTask : " + s);
}
#endregion
#region 结束任务
public void GetTaskOver()
{
TaskOver(deviceld, taskId);
}
public void TaskOver(string devicedID, string TaskID)
{
PlayerPrefs.SetInt("status", 3);//训练完成
LitJson.JsonData jd = LitJson.JsonMapper.ToObject("");
jd["deviceId"] = devicedID;
jd["type"] = 6;
jd["taskId"] = TaskID;
jd["status"] = 3;
jd["endTime"] = GetTime();
#if UNITY_EDITOR
jd["soc"] = 0;
#else
float f= SystemInfo.batteryLevel * 100;
jd["soc"] = (int)f;
#endif
client.Send(jd.ToJson());
}
public void TaskOverMesssage(string s)
{
Debug.Log("TaskOverMesssage: " + s);
}
#endregion
public void NewMessage(string m)
{
Debug.Log("NewMessage: " + m);
wsMessage ws = JsonUtility.FromJson<wsMessage>(m);
if (ws.type == 7)
{
HosMed.instance.StateString = "设备启动";
HosMed.instance.statemodel();
wsMessage.TaskType = "未开始任务";
}
}
public void QueryTaskMessage(string mes)
{
Debug.Log("QueryTaskMessage: " + mes);
wsMessage ws = JsonUtility.FromJson<wsMessage>(mes);
PlayerPrefs.SetString("taskid", ws.taskId);
Debug.Log("status: " + PlayerPrefs.GetInt("status"));
if (ws.status == 1 && PlayerPrefs.GetInt("status") < 2)
{
Infolsit.instance.GetViedoList(PlayerPrefs.GetInt("sceneId"));
PlayerPrefs.SetInt("status", ws.status);
HosMed.instance.StateString = "设备重连";
HosMed.instance.statemodel();
wsMessage.TaskType = "未开始任务";
}
if (ws.type == 4)
{
if (ws.status == 2)
{
if (HosMed.instance.VideoPlayer360.clip.name == "大厅背景")
{
Debug.Log("设备已经重启或者关机啦,关闭这个任务吧!");
QureyTask(deviceld, 4,"1");
}
else
{
QureyTask(deviceld, PlayerPrefs.GetInt("status"),"0");
}
}
Debug.Log("任务状态是什么: ______" + ws.status);
}
}
public void QureyTask(string devicedID,int status,string overtype)
{
LitJson.JsonData res = LitJson.JsonMapper.ToObject("");
res["taskId"] = PlayerPrefs.GetString("taskid");
res["status"] = status;
res["taskTime"] = tasktime;
//res["startTime"] = PlayerPrefs.GetString("StartTime");
res["startTime"] =startTime;
res["endTime"] = endTime;
// res["endTime"] = PlayerPrefs.GetString("EndTime");
Debug.Log("NowTime_____" + PlayerPrefs.GetInt("playSecond"));
res["playSecond"] = PlayerPrefs.GetInt("playSecond");
res["overType"] = overtype;
LitJson.JsonData jd = new LitJson.JsonData();
jd["code"] = "200";
jd["message"] = "OK";
jd["deviceId"] = devicedID;
jd["taskId"] = PlayerPrefs.GetString("taskid");
jd["result"] = res;
jd["type"] = 2;
client.Send(jd.ToJson());
Debug.Log("重连数据: "+jd.ToJson());
}
private void OnMessage(BestHTTP.WebSocket.WebSocket webSocket, string message)
{
wsMessage wm = JsonUtility.FromJson<wsMessage>(message);
switch(wm.type)
{
case 0:
LoginMessage(message);
break;
case 1:
RecevieTaskMessage(message);
break;
case 3:
TerminatedTaskMesssage(message);
break;
case 4:
QueryTaskMessage(message);
break;
case 7:
NewMessage(message);
break;
default:
Debug.Log("message: "+ message + " wm.type: " + wm.type);
break;
}
}
#region 当前时间
public string GetTime()
{
int hour = DateTime.Now.Hour;
int minute = DateTime.Now.Minute;
int second = DateTime.Now.Second;
int year = DateTime.Now.Year;
int month = DateTime.Now.Month;
int day = DateTime.Now.Day;
//格式化显示当前时间
SystemTime = string.Format("{0:D2}-{1:D2}-{2:D2} " + "{3:D2}:{4:D2}:{5:D2}", year, month, day, hour, minute, second);
return SystemTime;
}
#endregion
}
public class wsMessage
{
public static string TaskType= "未接收任务";//任务状态
public int type;//参数类型
public string tasktime;
public string deviceld;//设备id
public int status;//任务状态
public string startTime;//任务开始时间
public string endTime;//任务结束时间
public int soc;//电量百分比
public string taskId;//任务id
public string patientName;//患者姓名
public string patientId;//患者id
public int sceneId;//场景id
public int time;//播放时长
public string code;
}
unity使用websocket
最新推荐文章于 2024-04-12 09:46:05 发布