private float K(Point ptB, Point ptE) { //k=tanα=(y2-y1)/(x2-x1) return ((float)(ptE.Y - ptB.Y)) / ((float)(ptE.X - ptB.X)); }
private float K(Point ptB, Point ptE) { //k=tanα=(y2-y1)/(x2-x1) return ((float)(ptE.Y - ptB.Y)) / ((float)(ptE.X - ptB.X)); }