Unity打包成IOS 平台XCODE文件设置:
原文查看:https://developer.vuforia.com/library/articles/Solution/Compiling-a-Simple-Unity-Project
(1)选择 Default Orientation. Note:The Vuforia AR Extension now supports Auto Rotation.
(2)Make sure that Target Platform is not set to armv6 (OpenGL ES 1.1). This version of the extension supports only OpenGL-ES 2.0.
(3)Make sure that Bundle Identifier is set to the correct value for your iOS developer profile.
编译成XCODE文件后,在文件中新建文件夹取名“LibrariesPlugins” ,把Unity 中Plugins文件夹下IOS文件夹拷贝到LibrariesPlugins中;
XCODE打开编译后的文件做如下设置:
1、在Xcode的Build Settings中 将Architectures设置为Standard architecture,Valid Architectures设置为 armv7 armv7s arm64
2、Search Paths中加上libVuforia.a所在文件夹的Library Search Paths路径,Xcode中有可能讲斜杠弄反了,Libraries/Plugins\iOS 要改过来。
3、项目中加上 Security.framework 库的引用
备注:
在Unity5.2.1 WIN PC 上导入vuforia-unity-5-0-6.unitypackage,会提示有问题,如果在Unity5.2.1 MAC 上,就不会有问题了。