一个新的领域。
demo1:
<!DOCTYPE html>
<html>
<head>
<title></title>
<style>canvas { width: 100%; height: 100% }</style>
<script src="js/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();//场景
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);//相机
var renderer = new THREE.WebGLRenderer();//渲染器
renderer.setSize(window.innerWidth, window.innerHeight);//渲染器宽高
document.body.appendChild(renderer.domElement);//将渲染器加入文档中
var geometry = new THREE.CubeGeometry(1,1,1);//创建物体
var material = new THREE.MeshBasicMaterial({color: 0xffff00});//创建物体
var cube = new THREE.Mesh(geometry, material);//创建物体
scene.add(cube);//将物体添加到场景中;
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
//render中调用requestAnimationFrame()函数,requestAnimationFrame()函数又让render()再执行一次,形成循环;
cube.rotation.x += 0.1;//设置物体角度
cube.rotation.y += 0.1;//设置物体角度
renderer.render(scene, camera);将场景和相机放入渲染器中;
}
render();
</script>
</body>
</html>