案例 责任链模式
将能够处理同一类请求的对象连成一条链,所提交的请求沿着链传递,链上的对象逐个判断是否有能力处理该请求,如果能则处理,如果不能则传递给连上的下一个对象
public class Client {
public static void main(String[] args) {
Leader a = new Director("张三");
Leader b = new Manager("李四");
Leader c = new GeneralManager("王五");
//组织责任链对象的关系
a.setNextLeader(b);
b.setNextLeader(b2);
b2.setNextLeader(c);
//开始请假操作
LeaveRequest req1 = new LeaveRequest("TOM", 15, "回英国老家探亲!");
a.handleRequest(req1);
}
}
public abstract class Leader {
protected String name;
protected Leader nextLeader; //责任链上的后继对象
public Leader(String name) {
super();
this.name = name;
}
//设定责任链上的后继对象
public void setNextLeader(Leader nextLeader) {
this.nextLeader = nextLeader;
}
/**
* 处理请求的核心的业务方法
* @param request
*/
public abstract void handleRequest(LeaveRequest request);
}
public class Director extends Leader {
public Director(String name) {
super(name);
}
@Override
public void handleRequest(LeaveRequest request) {
if(request.getLeaveDays()<3){
System.out.println("员工:"+request.getEmpName()+"请假,天数:"+request.getLeaveDays()+",理由:"+request.getReason());
System.out.println("主任:"+this.name+",审批通过!");
}else{
if(this.nextLeader!=null){
this.nextLeader.handleRequest(request);
}
}
}
}
public class Manager extends Leader {
public Manager(String name) {
super(name);
}
@Override
public void handleRequest(LeaveRequest request) {
if(request.getLeaveDays()<10){
System.out.println("员工:"+request.getEmpName()+"请假,天数:"+request.getLeaveDays()+",理由:"+request.getReason());
System.out.println("经理:"+this.name+",审批通过!");
}else{
if(this.nextLeader!=null){
this.nextLeader.handleRequest(request);
}
}
}
}
public class GeneralManager extends Leader {
public GeneralManager(String name) {
super(name);
}
@Override
public void handleRequest(LeaveRequest request) {
if(request.getLeaveDays()<30){
System.out.println("员工:"+request.getEmpName()+"请假,天数:"+request.getLeaveDays()+",理由:"+request.getReason());
System.out.println("总经理:"+this.name+",审批通过!");
}else{
System.out.println("莫非"+request.getEmpName()+"想辞职,居然请假"+request.getLeaveDays()+"天!");
}
}
}
案例 迭代器
提供一种可以遍历聚合对象的方式,又称为 :游标cursor模式
聚合对象:存储数据
迭代器:遍历数据
public class Client {
public static void main(String[] args) {
ConcreteMyAggregate cma = new ConcreteMyAggregate();
cma.addObject("aa");
cma.addObject("bb");
cma.addObject("cc");
MyIterator iter = cma.createIterator();
while(iter.hasNext()){
System.out.println(iter.getCurrentObj());
iter.next();
}
}
}
public interface MyIterator {
void first(); //将游标指向第一个元素
void next(); //将游标指向下一个元素
boolean hasNext();//判断是否存在下一个元素
boolean isFirst();
boolean isLast();
Object getCurrentObj(); //获取当前游标指向的对象
}
/**
* 自定义的聚合类
* @author Administrator
*
*/
public class ConcreteMyAggregate {
private List<Object> list = new ArrayList<Object>();
public void addObject(Object obj){
this.list.add(obj);
}
public void removeObject(Object obj){
this.list.remove(obj);
}
public List<Object> getList() {
return list;
}
public void setList(List<Object> list) {
this.list = list;
}
//获得迭代器
public MyIterator createIterator(){
return new ConcreteIterator();
}
//使用内部类定义迭代器,可以直接使用外部类的属性
private class ConcreteIterator implements MyIterator {
private int cursor; //定义游标用于记录遍历时的位置
@Override
public void first() {
cursor = 0;
}
@Override
public Object getCurrentObj() {
return list.get(cursor);
}
@Override
public boolean hasNext() {
if(cursor<list.size()){
return true;
}
return false;
}
@Override
public boolean isFirst() {
return cursor==0?true:false;
}
@Override
public boolean isLast() {
return cursor==(list.size()-1)?true:false;
}
@Override
public void next() {
if(cursor<list.size()){
cursor++;
}
}
}
}
案例 中介者模式
public interface Mediator {
void register(String dname,Department d);
void command(String dname);
}
//同事类的接口
public interface Department {
void selfAction(); //做本部门的事情
void outAction(); //向总经理发出申请
}
public class Development implements Department {
private Mediator m; //持有中介者(总经理)的引用
public Development(Mediator m) {
super();
this.m = m;
m.register("development", this);
}
@Override
public void outAction() {
System.out.println("汇报工作!没钱了,需要资金支持!");
}
@Override
public void selfAction() {
System.out.println("专心科研,开发项目!");
}
}
public class Finacial implements Department {
private Mediator m; //持有中介者(总经理)的引用
public Finacial(Mediator m) {
super();
this.m = m;
m.register("finacial", this);
}
@Override
public void outAction() {
System.out.println("汇报工作!没钱了,钱太多了!怎么花?");
}
@Override
public void selfAction() {
System.out.println("数钱!");
}
}
public class Market implements Department {
private Mediator m; //持有中介者(总经理)的引用
public Market(Mediator m) {
super();
this.m = m;
m.register("market", this);
}
@Override
public void outAction() {
System.out.println("汇报工作!项目承接的进度,需要资金支持!");
m.command("finacial");
}
@Override
public void selfAction() {
System.out.println("跑去接项目!");
}
}
public class President implements Mediator {
private Map<String,Department> map = new HashMap<String , Department>();
@Override
public void command(String dname) {
map.get(dname).selfAction();
}
@Override
public void register(String dname, Department d) {
map.put(dname, d);
}
}
public class Client {
public static void main(String[] args) {
Mediator m = new President();
Market market = new Market(m);
Development devp = new Development(m);
Finacial f = new Finacial(m);
market.selfAction();
market.outAction();
}
}
案例 命令模式
命令模式:将一个请求封装为一个对象,从而使我们可用不同的请求对客户进行参数化;对请求排队或者记录请求日志,以及支持可撤销的操作,也称之为:动作action模式,事物transaction模式
/**
* 真正的命令的执行者
* @author Administrator
*
*/
public class Receiver {
public void action(){
System.out.println("Receiver.action()");
}
}
public interface Command {
/**
* 这个方法是一个返回结果为空的方法。
* 实际项目中,可以根据需求设计多个不同的方法
*/
void execute();
}
class ConcreteCommand implements Command {
private Receiver receiver; //命令的真正的执行者
public ConcreteCommand(Receiver receiver) {
super();
this.receiver = receiver;
}
@Override
public void execute() {
//命令真正执行前或后,执行相关的处理!
receiver.action();
}
}
public class Invoke {
private Command command; //也可以通过容器List<Command>容纳很多命令对象,进行批处理。数据库底层的事务管理就是类似的结构!
public Invoke(Command command) {
super();
this.command = command;
}
//业务方法 ,用于调用命令类的方法
public void call(){
command.execute();
}
}
案例 策略模式
策略模式对应于解决某一个问题的一个算法族,允许用户从该算法族中任选一个算法解决某一问题,同时可以方便的更换算法或者增加新的算法。并且由客户端决定调用哪个算法
public class Client {
public static void main(String[] args) {
Strategy s1 = new NewCustomerFewStrategy();
Context ctx = new Context(s1);
ctx.pringPrice(998);
}
}
public class Context {
private Strategy strategy; //当前采用的算法对象
//可以通过构造器来注入
public Context(Strategy strategy) {
super();
this.strategy = strategy;
}
//可以通过set方法来注入
public void setStrategy(Strategy strategy) {
this.strategy = strategy;
}
public void pringPrice(double s){
System.out.println("您该报价:"+strategy.getPrice(s));
}
}
public interface Strategy {
public double getPrice(double standardPrice);
}
public class NewCustomerFewStrategy implements Strategy {
@Override
public double getPrice(double standardPrice) {
System.out.println("不打折,原价");
return standardPrice;
}
}
public class NewCustomerManyStrategy implements Strategy {
@Override
public double getPrice(double standardPrice) {
System.out.println("打九折");
return standardPrice*0.9;
}
}
案例 模板方法模式
public abstract class BankTemplateMethod {
//具体方法
public void takeNumber(){
System.out.println("取号排队");
}
public abstract void transact(); //办理具体的业务 //钩子方法
public void evaluate(){
System.out.println("反馈评分");
}
public final void process(){ //模板方法!!!
this.takeNumber();
this.transact();
this.evaluate();
}
}
public class Client {
public static void main(String[] args) {
BankTemplateMethod btm = new DrawMoney();
btm.process();
//采用匿名内部类
BankTemplateMethod btm2 = new BankTemplateMethod() {
@Override
public void transact() {
System.out.println("我要存钱!");
}
};
btm2.process();
BankTemplateMethod btm3 = new BankTemplateMethod() {
@Override
public void transact() {
System.out.println("我要理财!我这里有2000万韩币");
}
};
btm3.process();
}
}
class DrawMoney extends BankTemplateMethod {
@Override
public void transact() {
System.out.println("我要取款!!!");
}
}