直接抬类上来,在团结界面菜单栏点击Tools -> TuanJieGuidTools -> 转换团结guid到Unity
,等待转换,转换完毕之后关闭项目,使用Unity打开即可。
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
namespace Editor.Tools
{
public class TuanJieGuidTools
{
[MenuItem("Tools/转换团结guid到Unity")]
private static void ConvertGuid()
{
var allAssets = AssetDatabase.GetAllAssetPaths();
var total = allAssets.Length;
var progress = 0f;
var needsRefresh = false; // 标记是否需要刷新
foreach (var path in allAssets)
{
EditorUtility.DisplayProgressBar("处理GUID", $"处理 {path}", progress / total);
progress += 1;
var metaFilePath = path + ".meta";
if (!File.Exists(metaFilePath))
continue;
try
{
var metaContent = File.ReadAllText(metaFilePath);
var currentGuid = GetGuidFromMeta(metaContent);
//使用Unity的api获取Unity的guid
var realGuid = AssetDatabase.AssetPathToGUID(path);
if (currentGuid != realGuid)
{
var newMetaContent = ReplaceGuidInMeta(metaContent, realGuid);
File.WriteAllText(metaFilePath, newMetaContent);
needsRefresh = true;
Debug.Log($"文件: {path}\n原GUID: {currentGuid}\n新GUID: {realGuid}");
}
}
catch (System.Exception ex)
{
Debug.LogError($"处理 {path} 时出错: {ex.Message}");
}
}
EditorUtility.ClearProgressBar();
// 所有文件处理完成后统一刷新
if (needsRefresh)
{
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
Debug.Log("所有GUID已更新,数据库已刷新。");
}
else
{
Debug.Log("所有GUID已正确,无需刷新。");
}
}
/// <summary>
/// 使用正则表达式提取当前meta文件里面的GUID
/// </summary>
/// <param name="metaContent">文件内容</param>
/// <returns></returns>
private static string GetGuidFromMeta(string metaContent)
{
var match = Regex.Match(metaContent, @"^guid:\s*(\S+)", RegexOptions.Multiline);
return match.Success ? match.Groups[1].Value : string.Empty;
}
/// <summary>
/// 使用正则表达式精准替换GUID
/// </summary>
/// <param name="metaContent">文件内容</param>
/// <param name="newGuid">Unity的guid</param>
/// <returns></returns>
private static string ReplaceGuidInMeta(string metaContent, string newGuid)
{
return Regex.Replace(metaContent, @"^guid:\s*\S+", "guid: " + newGuid, RegexOptions.Multiline);
}
}
}