/************************************************************************************************************************/
[SerializeField] private Transform target;
[SerializeField] private MouseButton _MouseButton = MouseButton.Right;
[SerializeField] private Vector3 _Sensitivity = new Vector3(15, -10, -0.1f);
private float _Distance;
/************************************************************************************************************************/
public enum MouseButton
{
Automatic = -1,
Left = 0,
Right = 1,
Middle = 2,
}
/************************************************************************************************************************/
private void Awake()
{
_Distance = Vector3.Distance(target.position , transform.position);
transform.LookAt(target .position);
}
/************************************************************************************************************************/
private void Update()
{
#if UNITY_EDITOR
if (!UnityEditor.EditorApplication.isPlaying)
{
transform.LookAt(target );
return;
}
#endif
if (_MouseButton == MouseButton.Automatic || Input.GetMouseButton((int)_MouseButton))
{
var movement = new Vector2(
Input.GetAxis("Mouse X"),
Input.GetAxis("Mouse Y"));
if (movement != Vector2.zero)
{
var euler = transform.localEulerAngles;
euler.y += movement.x * _Sensitivity.x;
euler.x += movement.y * _Sensitivity.y;
if (euler.x > 180)
euler.x -= 360;
euler.x = Mathf.Clamp(euler.x, -80, 80);
transform.localEulerAngles = euler;
}
}
var zoom = Input.mouseScrollDelta.y * _Sensitivity.z;
if (zoom != 0 &&
Input.mousePosition.x >= 0 && Input.mousePosition.x <= Screen.width &&
Input.mousePosition.y >= 0 && Input.mousePosition.y <= Screen.height)
{
_Distance *= 1 + zoom;
}
// Always update position even with no input in case the target is moving.
UpdatePosition();
}
/************************************************************************************************************************/
private void UpdatePosition()
{
transform.position = target .position - transform.forward * _Distance;
}
/************************************************************************************************************************/
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(0.5f, 1, 0.5f, 1);
Gizmos.DrawLine(transform.position, target .position );
}