贪吃蛇是一款十分经典的游戏。下面介绍一下字符版本贪吃蛇。
伪代码框架
输出字符矩阵
WHILE not 游戏结束 DO
ch=等待输入
CASE ch DO
‘A’:左前进一步,break
‘D’:右前进一步,break
‘W’:上前进一步,break
‘S’:下前进一步,break
END CASE
输出字符矩阵
END WHILE
输出 Game Over!!!
实现
每一次用户输入后,打印一次新的地图,从而实现游戏。
char map[12][13] = {
"************",
"*H *",
"* *",
"* *",
"* *",
"* *",
"* *",
"* *",
"* *",
"* *",
"* *",
"************",
};
C语言代码
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <math.h>
#include <conio.h>
#include <string.h>
#include <time.h>
void food();
void show();
void move();
void turn();
void check();
void ini();
int dy[4] = { 0, 1, 0, -1 };
int dx[4] = { -1, 0, 1, 0 };
int sum = 5;
int over = 0;
int speed;
char map[17][17];
struct snake {
int x, y;
int dir;
} A[100];
void ini() {
speed = 500;
over = 0;
sum = 5;
int i, j;
for (i = 0; i < 100; i++) {
A[i].dir = 0;
A[i].x = 0;
A[i].y = 0;
}
A[0].x = 1; A[0].y = 1;
A[1].x = 1; A[1].y = 2;
A[2].x = 1; A[2].y = 3;
A[3].x = 1; A[3].y = 4;
A[4].x = 1; A[4].y = 5; A[4].dir = 1;
srand(time(0));
for (i = 0; i < 17; i++) {
for (j = 0; j < 17; j++) {
map[i][j] = '*';
}
}
for (i = 1; i < 16; i++) {
for (j = 1; j < 16; j++) {
map[i][j] = ' ';
}
}
map[A[4].x][A[4].y] = 'H';
for (i = 0; i < sum - 1; i++) {
map[A[i].x][A[i].y] = 'X';
}
food();
}
void show() {
int i, j, x, y;
for (i = 0; i < 17; i++) {
for (j = 0; j < 17; j++) {
printf("%c", map[i][j]);
}
printf("\n");
}
while (1) {
Sleep(speed);
turn();
move();
if (over) {
while (1) {
char ch = _getch();
if (ch == 113) {
return;
}
else if (ch == 114) {
ini();
break;
}
}
}
system("cls");
for (i = 0; i < 17; i++) {
for (j = 0; j < 17; j++) {
printf("%c", map[i][j]);
}
printf("\n");
}
}
}
void food() {
int x, y;
while (1) {
x = (int)(15 * rand() / (RAND_MAX + 1.0));
y = (int)(15 * rand() / (RAND_MAX + 1.0));
if (map[x][y] == ' ') {
map[x][y] = 'O';
break;
}
}
}
void move() {
int i, x, y;
int t = sum;
check();
if (t == sum) {
for (i = 0; i < sum - 1; i++) {
if (i == 0) {
map[A[i].x][A[i].y] = ' ';
A[i].x = A[i + 1].x;
A[i].y = A[i + 1].y;
}
else {
A[i].x = A[i + 1].x;
A[i].y = A[i + 1].y;
}
map[A[i].x][A[i].y] = 'X';
}
A[sum - 1].x = A[sum - 1].x + dx[A[sum - 1].dir];
A[sum - 1].y = A[sum - 1].y + dy[A[sum - 1].dir];
map[A[sum - 1].x][A[sum - 1].y] = 'H';
}
else {
map[A[sum - 2].x][A[sum - 2].y] = 'X';
A[sum - 1].x = A[sum - 2].x + dx[A[sum - 2].dir];
A[sum - 1].y = A[sum - 2].y + dy[A[sum - 2].dir];
A[sum - 1].dir = A[sum - 2].dir;
map[A[sum - 1].x][A[sum - 1].y] = 'H';
food();
}
}
void check() {
int x, y, i, j;
x = A[sum - 1].x + dx[A[sum - 1].dir];
y = A[sum - 1].y + dy[A[sum - 1].dir];
if (map[x][y] == '*' || map[x][y] == 'X') {
if (x != A[0].x || y != A[0].y) {
map[8][4] = 'G'; map[8][5] = 'A'; map[8][6] = 'M'; map[8][7] = 'E';
map[8][9] = 'O'; map[8][10] = 'V'; map[8][11] = 'E'; map[8][12] = 'R';
map[8][8] = ' ';
system("cls");
for (i = 0; i < 17; i++) {
for (j = 0; j < 17; j++) {
printf("%c", map[i][j]);
}
printf("\n");
}
printf("Input 'r' to restart\nInput 'q' to quit\n");
over = 1;
}
}
else if (map[x][y] == 'O') {
sum++;
speed = ((600 - sum * 20)>100) ? (600 - sum * 20) : 100;
}
}
void turn() {
if (_kbhit()) {
char dir = _getch();
switch (dir) {
case 119: A[sum - 1].dir = (A[sum - 1].dir == 2)?2:0; break;
case 100: A[sum - 1].dir = (A[sum - 1].dir == 3)?3:1; break;
case 115: A[sum - 1].dir = (A[sum - 1].dir == 0)?0:2; break;
case 97: A[sum - 1].dir = (A[sum - 1].dir == 1)?1:3; break;
}
}
}
int main() {
printf("任意键开始\n");
char ch = _getch();
system("cls");
ini();
show();
return 0;
}