"""
建造者模式:
内容:将一个复杂对象的构建与它的表示分离,时的同样的构建过程可以创建不同的表示
角色:
抽象建造者Builder
具体建造者Concrete Builder
指挥者Director
产品Product
优点:
隐藏了一个产品的内部结构和装配过程
将构造代码与表示代码分开
可以对构造过程进行更精细的控制
"""
from abc import ABCMeta, abstractmethod
class Player:
def __init__(self, face=None, body=None, arm=None, leg=None):
self.face = face
self.body = body
self.arm = arm
self.leg = leg
def __str__(self):
return f"{self.face, self.body, self.arm, self.leg}"
# 抽象Builder
class PlayerBuilder(metaclass=ABCMeta):
@abstractmethod
def build_face(self):
pass
@abstractmethod
def build_body(self):
pass
@abstractmethod
def build_arm(self):
pass
@abstractmethod
def build_leg(self):
pass
# 具体Builder
class SexyGirlBuilder(PlayerBuilder):
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = "漂亮脸蛋"
def build_body(self):
self.player.body = "苗条"
def build_arm(self):
self.player.arm = "漂亮胳膊"
def build_leg(self):
self.player.leg = "大长腿"
# 具体Builder
class Master(PlayerBuilder):
def __init__(self):
self.player = Player()
def build_face(self):
self.player.face = "怪兽脸"
def build_body(self):
self.player.body = "怪兽身材"
def build_arm(self):
self.player.arm = "怪兽胳膊"
def build_leg(self):
self.player.leg = "怪兽腿"
# 控制build方法的顺序
class PlayerDirector:
# 定义顺序
def build_player(self, builder):
builder.build_body()
builder.build_face()
builder.build_arm()
builder.build_leg()
return builder.player
# client
builder = SexyGirlBuilder() # 具体Builder
director = PlayerDirector()
p1 = director.build_player(builder)
print(p1) # ('漂亮脸蛋', '苗条', '漂亮胳膊', '大长腿')
p2 = director.build_player(Master())
print(p2) # ('怪兽脸', '怪兽身材', '怪兽胳膊', '怪兽腿')
Python之常用设计模式 06建造者模式
最新推荐文章于 2024-07-12 16:16:27 发布