Cortex-M3/M4/M7 内核HardFault错误调试定位方法

参考文章链接:Cortex-M3 / M4 Hard Fault Handler – Frank's Random Wanderings (frankvh.com)

1.更改startup.s的启动文件

把里面的HardFault_Handler代码段换成下面的代码:

;/*********************************************************************
;*
;*     Forward declarations of segments used
;*
;**********************************************************************
;*/
	AREA    OSKERNEL, CODE, READONLY, ALIGN=2
	PRESERVE8

	EXPORT  HardFault_Handler
		
	IMPORT  HardFaultHandler

	THUMB
;/*********************************************************************
;*
;*      HardFault_Handler()
;*
;*  Function description
;*    Evaluates the used stack (MSP, PSP) and passes the appropiate
;*    stack pointer to the HardFaultHandler "C"-routine.
;*
;*  Notes
;*    (1) Ensure that HardFault_Handler is part of the exception table
;*/

HardFault_Handler

        ;// This version is for Cortex M3, Cortex M4 and Cortex M4F
        tst    LR, #4            ;// Check EXC_RETURN in Link register bit 2.
        ite    EQ
        mrseq  R0, MSP           ;// Stacking was using MSP.
        mrsne  R0, PSP           ;// Stacking was using PSP.
        b      HardFaultHandler  ;// Stack pointer passed through R0.

        END

2.添加c文件,把hard_fault_handler_c函数放在c文件中,代码如下:

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/
#define SYSHND_CTRL  (*(volatile unsigned int*)  (0xE000ED24u))  // System Handler Control and State Register
#define NVIC_MFSR    (*(volatile unsigned char*) (0xE000ED28u))  // Memory Management Fault Status Register
#define NVIC_BFSR    (*(volatile unsigned char*) (0xE000ED29u))  // Bus Fault Status Register
#define NVIC_UFSR    (*(volatile unsigned short*)(0xE000ED2Au))  // Usage Fault Status Register
#define NVIC_HFSR    (*(volatile unsigned int*)  (0xE000ED2Cu))  // Hard Fault Status Register
#define NVIC_DFSR    (*(volatile unsigned int*)  (0xE000ED30u))  // Debug Fault Status Register
#define NVIC_BFAR    (*(volatile unsigned int*)  (0xE000ED38u))  // Bus Fault Manage Address Register
#define NVIC_AFSR    (*(volatile unsigned int*)  (0xE000ED3Cu))  // Auxiliary Fault Status Register

#ifndef   DEBUG           // Should be overwritten by project settings
  #define DEBUG      (1)  // in debug builds
#endif

#define ERR_INFO "\r\nEnter HardFault_Handler, System Halt.\r\n"

/*********************************************************************
*
*       Prototypes
*
**********************************************************************
*/
#ifdef __cplusplus
  extern "C" {
#endif
void HardFaultHandler(unsigned int* pStack);
#ifdef __cplusplus
  }
#endif

/*********************************************************************
*
*       Static data
*
**********************************************************************
*/
#if DEBUG
static volatile unsigned int _Continue;  // Set this variable to 1 to run further

static struct {
  struct {
    volatile unsigned int r0;            // Register R0
    volatile unsigned int r1;            // Register R1
    volatile unsigned int r2;            // Register R2
    volatile unsigned int r3;            // Register R3
    volatile unsigned int r12;           // Register R12
    volatile unsigned int lr;            // Link register
    volatile unsigned int pc;            // Program counter
    union {
      volatile unsigned int byte;
      struct {
        unsigned int IPSR : 8;           // Interrupt Program Status register (IPSR)
        unsigned int EPSR : 19;          // Execution Program Status register (EPSR)
        unsigned int APSR : 5;           // Application Program Status register (APSR)
      } bits;
    } psr;                               // Program status register.
  } SavedRegs;

  union {
    volatile unsigned int byte;
    struct {
      unsigned int MEMFAULTACT    : 1;   // Read as 1 if memory management fault is active
      unsigned int BUSFAULTACT    : 1;   // Read as 1 if bus fault exception is active
      unsigned int UnusedBits1    : 1;
      unsigned int USGFAULTACT    : 1;   // Read as 1 if usage fault exception is active
      unsigned int UnusedBits2    : 3;
      unsigned int SVCALLACT      : 1;   // Read as 1 if SVC exception is active
      unsigned int MONITORACT     : 1;   // Read as 1 if debug monitor exception is active
      unsigned int UnusedBits3    : 1;
      unsigned int PENDSVACT      : 1;   // Read as 1 if PendSV exception is active
      unsigned int SYSTICKACT     : 1;   // Read as 1 if SYSTICK exception is active
      unsigned int USGFAULTPENDED : 1;   // Usage fault pended; usage fault started but was replaced by a higher-priority exception
      unsigned int MEMFAULTPENDED : 1;   // Memory management fault pended; memory management fault started but was replaced by a higher-priority exception
      unsigned int BUSFAULTPENDED : 1;   // Bus fault pended; bus fault handler was started but was replaced by a higher-priority exception
      unsigned int SVCALLPENDED   : 1;   // SVC pended; SVC was started but was replaced by a higher-priority exception
      unsigned int MEMFAULTENA    : 1;   // Memory management fault handler enable
      unsigned int BUSFAULTENA    : 1;   // Bus fault handler enable
      unsigned int USGFAULTENA    : 1;   // Usage fault handler enable
    } bits;
  } syshndctrl;                          // System Handler Control and State Register (0xE000ED24)

  union {
    volatile unsigned char byte;
    struct {
      unsigned char IACCVIOL    : 1;     // Instruction access violation
      unsigned char DACCVIOL    : 1;     // Data access violation
      unsigned char UnusedBits  : 1;
      unsigned char MUNSTKERR   : 1;     // Unstacking error
      unsigned char MSTKERR     : 1;     // Stacking error
      unsigned char UnusedBits2 : 2;
      unsigned char MMARVALID   : 1;     // Indicates the MMAR is valid
    } bits;
  } mfsr;                                // Memory Management Fault Status Register (0xE000ED28)

  union {
    volatile unsigned int byte;
    struct {
      unsigned int IBUSERR    : 1;       // Instruction access violation
      unsigned int PRECISERR  : 1;       // Precise data access violation
      unsigned int IMPREISERR : 1;       // Imprecise data access violation
      unsigned int UNSTKERR   : 1;       // Unstacking error
      unsigned int STKERR     : 1;       // Stacking error
      unsigned int UnusedBits : 2;
      unsigned int BFARVALID  : 1;       // Indicates BFAR is valid
    } bits;
  } bfsr;                                // Bus Fault Status Register (0xE000ED29)
  volatile unsigned int bfar;            // Bus Fault Manage Address Register (0xE000ED38)

  union {
    volatile unsigned short byte;
    struct {
      unsigned short UNDEFINSTR : 1;     // Attempts to execute an undefined instruction
      unsigned short INVSTATE   : 1;     // Attempts to switch to an invalid state (e.g., ARM)
      unsigned short INVPC      : 1;     // Attempts to do an exception with a bad value in the EXC_RETURN number
      unsigned short NOCP       : 1;     // Attempts to execute a coprocessor instruction
      unsigned short UnusedBits : 4;
      unsigned short UNALIGNED  : 1;     // Indicates that an unaligned access fault has taken place
      unsigned short DIVBYZERO  : 1;     // Indicates a divide by zero has taken place (can be set only if DIV_0_TRP is set)
    } bits;
  } ufsr;                                // Usage Fault Status Register (0xE000ED2A)

  union {
    volatile unsigned int byte;
    struct {
      unsigned int UnusedBits  : 1;
      unsigned int VECTBL      : 1;      // Indicates hard fault is caused by failed vector fetch
      unsigned int UnusedBits2 : 28;
      unsigned int FORCED      : 1;      // Indicates hard fault is taken because of bus fault/memory management fault/usage fault
      unsigned int DEBUGEVT    : 1;      // Indicates hard fault is triggered by debug event
    } bits;
  } hfsr;                                // Hard Fault Status Register (0xE000ED2C)

  union {
    volatile unsigned int byte;
    struct {
      unsigned int HALTED   : 1;         // Halt requested in NVIC
      unsigned int BKPT     : 1;         // BKPT instruction executed
      unsigned int DWTTRAP  : 1;         // DWT match occurred
      unsigned int VCATCH   : 1;         // Vector fetch occurred
      unsigned int EXTERNAL : 1;         // EDBGRQ signal asserted
    } bits;
  } dfsr;                                // Debug Fault Status Register (0xE000ED30)

  volatile unsigned int afsr;            // Auxiliary Fault Status Register (0xE000ED3C), Vendor controlled (optional)
} HardFaultRegs;
#endif


/*********************************************************************
*
*       HardFaultHandler()
*
*  Function description
*    C part of the hard fault handler which is called by the assembler
*    function HardFault_Handler
*/
void HardFaultHandler(unsigned int* pStack) {
  //
  // In case we received a hard fault because of a breakpoint instruction, we return.
  // This may happen when using semihosting for printf outputs and no debugger is connected,
  // i.e. when running a "Debug" configuration in release mode.
  //
  if (NVIC_HFSR & (1u << 31)) {
    NVIC_HFSR |=  (1u << 31);     // Reset Hard Fault status
    *(pStack + 6u) += 2u;         // PC is located on stack at SP + 24 bytes. Increment PC by 2 to skip break instruction.
    return;                       // Return to interrupted application
  }
#if DEBUG
  //
  // Read NVIC registers
  //
  HardFaultRegs.syshndctrl.byte = SYSHND_CTRL;  // System Handler Control and State Register
  HardFaultRegs.mfsr.byte       = NVIC_MFSR;    // Memory Fault Status Register
  HardFaultRegs.bfsr.byte       = NVIC_BFSR;    // Bus Fault Status Register
  HardFaultRegs.bfar            = NVIC_BFAR;    // Bus Fault Manage Address Register
  HardFaultRegs.ufsr.byte       = NVIC_UFSR;    // Usage Fault Status Register
  HardFaultRegs.hfsr.byte       = NVIC_HFSR;    // Hard Fault Status Register
  HardFaultRegs.dfsr.byte       = NVIC_DFSR;    // Debug Fault Status Register
  HardFaultRegs.afsr            = NVIC_AFSR;    // Auxiliary Fault Status Register
  
#if 1
{
	const char *pError = ERR_INFO;
	uint8_t i;

	for (i = 0; i < strlen(ERR_INFO); i++)
	{
		USART1->TDR = pError[i];
		/* 等待发送结束 */
		while((USART1->ISR & USART_ISR_TC) == 0);
	}	
}
#endif
  //
  // Halt execution
  // If NVIC registers indicate readable memory, change the variable value to != 0 to continue execution.
  //
  _Continue = 0u;
  while (_Continue == 0u) {
  }
  //
  // Read saved registers from the stack.
  //
  HardFaultRegs.SavedRegs.r0       = pStack[0];  // Register R0
  HardFaultRegs.SavedRegs.r1       = pStack[1];  // Register R1
  HardFaultRegs.SavedRegs.r2       = pStack[2];  // Register R2
  HardFaultRegs.SavedRegs.r3       = pStack[3];  // Register R3
  HardFaultRegs.SavedRegs.r12      = pStack[4];  // Register R12
  HardFaultRegs.SavedRegs.lr       = pStack[5];  // Link register LR
  HardFaultRegs.SavedRegs.pc       = pStack[6];  // Program counter PC
  HardFaultRegs.SavedRegs.psr.byte = pStack[7];  // Program status word PSR
  //                   
  // Halt execution
  // To step out of the HardFaultHandler, change the variable value to != 0.
  //
  _Continue = 0u;
  while (_Continue == 0u) {
  }
#else
  //
  // If this module is included in a release configuration, simply stay in the HardFault handler
  //
  (void)pStack;
  do {
  } while (1);
#endif
}

3.Fault 出错原因。

     为了解释所述的 Fault 中断处理程序的原理,这里重述一下当系统产生异常时 MCU 的处理过程: 

·        有一个压栈的过程,若产生异常时使用 PSP(进程栈指针),就压入到 PSP 中,若产生异常时使用MSP(主栈指针),就压入MSP 中。 

·        会根据处理器的模式和使用的堆栈,设置 LR 的值(当然设置完的LR 的值再压栈)。

·        异常保存,硬件自动把 8 个寄存器的值压入堆栈(8 个寄存器依次为 xPSR、PC、LR、R12以及 R3~R0)。如果异常发生时,当前的代码正在使用PSP,则上面8 个寄存器压入PSP; 否则就压入MSP。

       当系统产生异常时,我们需要两个关键寄存器值,一个是 PC ,一个是 LR (链接寄存器),通过 LR找到相应的堆栈,再通过堆栈找到触发异常的PC 值。将产生异常时压入栈的 PC 值取出,并与反汇编的代码对比就能得到哪条指令产生了异常。

        这里解释一下关于 LR 寄存器的工作原理。如上所述,当 Cortex-M4 处理器接受了一个异常后,寄存器组中的一些寄存器值会被自动压入当前栈空间里,这其中就包括链接寄存器(LR )。这时的 LR 会被更新为异常返回时需要使用的特殊值(EXC_RETURN)。

关于EXC_RETURN 的定义如下,其为 32 位数值,高 28 位置 1,第 0 位到第三位则提供了异常返回机制所需的信息,如下表所示。可见其中第 2 位标示着进入异常前使用的栈是 MSP还是PSP。在异常处理过程结束时,MCU 需要根据该值来分配 SP 的值。这也是本方法中用来判断所使用堆栈的原理,其实现方法可以从后面HardFaultHandler 中看到。

4.参考文章:Cortex-M3 处理器 - 流水灯 - 博客园 (cnblogs.com)

  • 1
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值