The three classes of devices and modules

Character devices

A character (char) device is one that can be accessed as a stream of bytes (like a file); a char driver is in charge of implementing this behavior. Such a driver usually implements at least the open , close , read , and write system calls. The text console (/dev/console ) and the serial ports (/dev/ttyS0 and friends) are examples of char devices, as they are well represented by the stream abstraction. Char devices are accessed by means of filesystem nodes, such as /dev/tty1 and /dev/lp0 . The only relevant difference between a char device and a regular file is that you can always move back and forth in the regular file, whereas most char devices are just data channels, which you can only access sequentially. There exist, nonetheless, char devices that look like data areas, and you can move back and forth in them; for instance, this usually applies to frame grabbers, where the applications can access the whole acquired image using mmap or lseek .


Block devices

Like char devices, block devices are accessed by filesystem nodes in the /dev directory. A block device is a device (e.g., a disk) that can host a filesystem. In most Unix systems, a block device can only handle I/O operations that transfer one or more whole blocks, which are usually 512 bytes (or a larger power of two) bytes in length. Linux, instead, allows the application to read and write a block device like a char device —it permits the transfer of any number of bytes at a time. As a result, block and char devices differ only in the way data is managed internally by the kernel, and thus in the kernel/driver software interface. L ike a char device, each block device is accessed through a filesystem node, and the difference between them is transparent to the user. Block drivers have a completely different interface to the kernel than char drivers.


Network interfaces

Any network transaction is made through an interface, that is, a device that is able to exchange data with other hosts. Usually, an interface is a hardware device, but it might also be a pure software device, like the loopback interface. A network interface is in charge of sending and receiving data packets, driven by the network subsystem of the kernel, without knowing how individual transactions map to the actual packets being transmitted. Many network connections (especially those using TCP) are stream-oriented, but network devices are, usually, designed around the transmission and receipt of packets. A network driver knows nothing about individual connections; it only handles packets.

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