#coding=utf-8
from pygame.locals import *
from pygame import Surface
import pygame
import sys
import random
from pygame import font
import os
import socket
BLACK = (0,0,0)
GRAY = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
YELLOW = (255, 255, 0)
ORANGE = (255, 128, 0)
PURPLE = (255, 0, 255)
CYAN = ( 0, 255, 255)
TEXTCOLOR = WHITE
FPS = 10
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
BOARDWIDTH = 450
BOARDHEIGHT = BOARDWIDTH
BOARDSURF = Surface((BOARDWIDTH,BOARDHEIGHT))
BOARDCOLOR = (255,172,106)
BOARDSURF.fill(BOARDCOLOR)
BOARDLEFT = 15
BOARDTOP = 15
pygame.init()
pygame.mixer.init()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
DISPLAYSURF.blit(BOARDSURF,(BOARDLEFT ,BOARDTOP))
NUMLINESHORIZONTAL = 15
NUMLINESVERTICAL = NUMLINESHORIZONTAL
BOXSIZE = BOARDWIDTH / NUMLINESHORIZONTAL
assert BOXSIZE % 2 == 0
NUMBOXVERTICAL = WINDOWHEIGHT/BOXSIZE
SHUFFLE_MOVES = 50
ALLCOLORS = [WHITE,RED,GREEN,BLUE,YELLOW,ORANGE,PURPLE,NAVYBLUE]
LIVES = 999
BARWIDTH = 200
BARHEIGHT = 20
BARLEFT = 20
BARTOP = 0
SENSITIVESIZE = 20
WINNUM = 5
BASICFONTSIZE = 16
TEXTCOLOR = WHITE
TILECOLOR = GREEN
FONTPATH = r'C:\Windows\Fonts\comic.TTF'
#BAR = pygame.Surface((BARWIDTH,BARHEIGHT))
#BAR.fill(BLACK)
#FONTPATH = 'C:\Windows\Fonts\comic.TTF'
UP = "up"
DOWN = "down"
LEFT = "left"
RIGHT = "right"
ALLMOVES = []
cross = []
CROSSPOS = []
SERVER = "server"
CLIENT = "client"