vtk ClipDataSetWithPolyData 任意polydata 切割矩形物体

vtk ClipDataSetWithPolyData 任意polydata 切割矩形物体,所以这个也有限制,一方必须是矩形网格。
The example that shows how to use the vtkClipDataSet to clip a vtkRectilinearGrid with an arbitrary polydata. vtkImplicitPolyDataDistance is used to turn the polydata into an implicit function. Every point of the grid is evaluated before sending to vtkClipDataSet. This example uses a vtkConeSource to generate polydata to use, however any polydata could be used, including stl files.
在这里插入图片描述

 #include <vtkActor.h>
#include <vtkBooleanOperationPolyDataFilter.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>

#include <vtkSphereSource.h>
#include <vtksys/SystemTools.hxx>
#include <vtkPolyDataNormals.h>

#include <vtkAppendPolyData.h>
#include <vtkCamera.h>
#include <vtkIntersectionPolyDataFilter.h>


#include <vtkPolyDataMapper.h>

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellTypes.h>
#include <vtkClipDataSet.h>
#include <vtkConeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkFloatArray.h>
#include <vtkImplicitPolyDataDistance.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRectilinearGrid.h>
#include <vtkRectilinearGridGeometryFilter.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkUnstructuredGrid.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <map>


///
//#include"InteractorStyle.hpp"
 
#include <vtkObjectFactory.h>
 

#include <vtkSmoothPolyDataFilter.h>
#include <vtkDICOMImageReader.h>
#include <vtkMarchingCubes.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkProperty.h>
#include <vtkStripper.h>
#include <vtkContourFilter.h>
#include <vtkPolyDataNormals.h>
#include <vtkDecimatePro.h>
//#include <vtkImageData.h>
#include <vtkImageShrink3D.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkNew.h>
#include <vtkTransform.h>
#include <vtkAutoInit.h>
//VTK_MODULE_INIT(vtkRenderingOpenGL); //未使用cmake生成的项目需要加
//VTK_MODULE_INIT(vtkInteractionStyle);//未使用cmake生成的项目需要加

 
using namespace vtk;
 
 
vtkNew<vtkRenderWindowInteractor> interactor;
vtkNew<vtkDataSetMapper> clipperOutsideMapper;
vtkNew<vtkClipDataSet> clipper;
vtkNew<vtkRenderer> rightRenderer;

vtkNew<vtkActor> coneActor;
vtkNew<vtkDataSetMapper> clipperMapper;
vtkNew<vtkActor> clipperOutsideActor;
vtkNew<vtkActor> clipperActor;

vtkNew<vtkActor> wireActor;
vtkNew<vtkRectilinearGrid> rgrid;
//vtkSmartPointer<vtkSTLReader> reader1 = vtkSmartPointer<vtkSTLReader>::New();
//vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
class MyInteractorStyle : public vtkInteractorStyleRubberBandPick //重载vtkInteractorStyleRubberBandPick

{
public:
	static MyInteractorStyle* New();
	vtkTypeMacro(MyInteractorStyle, vtkInteractorStyleRubberBandPick);

private:
  
	MyInteractorStyle()
	{
		DataTwo = vtkSmartPointer<vtkPolyData>::New();
 
		this->CurrentMode = 0;
	}

	void MyInteractorStyle::OnKeyRelease()
	{
		vtkRenderWindowInteractor *rwi = this->Interactor;
		switch (rwi->GetKeyCode())
		{
		case 'r':
			this->CurrentMode = m_CurrentMode = !m_CurrentMode;
			//pWidget->On();
			vtkInteractorStyleRubberBandPick::OnKeyRelease();
			break;
		case 's':
			this->CurrentMode = m_CurrentMode = !m_CurrentMode;
		 
			vtkInteractorStyleRubberBandPick::OnKeyRelease();
			break;
		case 'w':
			this->CurrentMode = m_CurrentMode = !m_CurrentMode;
		 
			vtkInteractorStyleRubberBandPick::OnKeyRelease();
			break;
 
		case 'd':
			vtkInteractorStyleRubberBandPick::OnKeyRelease();
			//this->CurrentMode = m_CurrentMode = !m_CurrentMode;
			{
 
				clipper->SetInputData(rgrid);
				clipper->InsideOutOn();
				clipper->SetValue(0.0);
				clipper->GenerateClippedOutputOn();

				coneActor->VisibilityOff();
				wireActor->VisibilityOff();
				clipper->Update();
				clipperMapper->SetInputConnection(clipper->GetOutputPort());
				clipperActor->SetMapper(clipperMapper.Get());
			//	clipperActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
				clipperOutsideMapper->SetInputConnection(clipper->GetOutputPort(1));
				clipperOutsideActor->SetMapper(clipperOutsideMapper.Get());
				mRenderer->Render();
			}

			break;
		}
	}

 

public:
	vtkSmartPointer<vtkPolyData> Data;
	vtkSmartPointer<vtkPolyData> DataTwo;
	vtkSmartPointer<vtkDataSetMapper> mapper;
	vtkSmartPointer<vtkPolyDataMapper> mapperTwo;
	vtkRenderer *mRenderer;
	vtkRenderWindow * mvtkRenderWindow;
	vtkSmartPointer<vtkClipDataSet> clipper;
	bool m_CurrentMode;
 
};
vtkStandardNewMacro(MyInteractorStyle);

class StyleTrackballActor :public   vtkInteractorStyleTrackballActor
{
public:
	static StyleTrackballActor* New();
	//vtkTypeMacro(InteractorStyle, vtkInteractorStyleRubberBandPick);
	vtkTypeMacro(StyleTrackballActor, vtkInteractorStyleTrackballActor);

	virtual void OnLeftButtonDown()
	{
		// Forward events
		vtkInteractorStyleTrackballActor::OnLeftButtonDown();

		if (this->InteractionProp == this->ActorA)
		{
			std::cout << "Picked ActorA." << std::endl;
		}
		else if (this->InteractionProp == this->ActorB)
		{
			std::cout << "Picked ActorB." << std::endl;


		}
	}

	virtual void OnMiddleButtonDown()
	{
		// Forward events
		vtkInteractorStyleTrackballActor::OnMiddleButtonDown();
		vtkSmartPointer<MyInteractorStyle> style =
			vtkSmartPointer<MyInteractorStyle>::New();
		//vtkSmartPointer<vtkPolyData> DataTwo = vtkSmartPointer<vtkPolyData>::New();;
		//style->DataTwo = DataTwo;
		//style->Data = skinMapper->GetOutput();
		style->mapper = clipperOutsideMapper.Get();

		style->mRenderer = rightRenderer.Get();

		style->clipper = clipper.Get();
		interactor->SetInteractorStyle(style);

	}

	vtkActor* ActorA;
	vtkActor* ActorB;

};
vtkStandardNewMacro(StyleTrackballActor);
namespace {
	vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
	void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position);
} // namespace

 



int main(int, char*[])
{
	vtkNew<vtkNamedColors> colors;

	// Create polydata to slice the grid with. In this case, use a cone. This
	// could
	// be any polydata including a stl file.
	vtkNew<vtkConeSource> cone;
	cone->SetResolution(50);
	cone->SetDirection(0, 0, -1);
	cone->SetHeight(3.0);
	cone->CappingOn();
	cone->Update();

  
	//vtkPolyData *
	// polydata = reader1->GetOutput();
 
	// Implicit function that will be used to slice the mesh
	vtkNew<vtkImplicitPolyDataDistance> implicitPolyDataDistance;
	implicitPolyDataDistance->SetInput(cone->GetOutput());

	float extendValue = 2.0;
	// create a grid
	unsigned int dimension = 51;
	vtkNew<vtkFloatArray> xCoords;
	for (unsigned int i = 0; i < dimension; ++i)
	{
		xCoords->InsertNextValue(-1.0 +
			i * extendValue / static_cast<float>(dimension - 1));
	}
	vtkNew<vtkFloatArray> yCoords;
	for (unsigned int i = 0; i < dimension; ++i)
	{
		yCoords->InsertNextValue(-1.0 +
			i * extendValue / static_cast<float>(dimension - 1));
	}
	vtkNew<vtkFloatArray> zCoords;
	for (unsigned int i = 0; i < dimension; ++i)
	{
		zCoords->InsertNextValue(-1.0 +
			i * extendValue / static_cast<float>(dimension - 1));
	}
	// The coordinates are assigned to the rectilinear grid. Make sure that
	// the number of values in each of the XCoordinates, YCoordinates,
	// and ZCoordinates is equal to what is defined in SetDimensions().
	//vtkNew<vtkRectilinearGrid> rgrid;
	
	rgrid->SetDimensions(xCoords->GetNumberOfTuples(),
		yCoords->GetNumberOfTuples(),
		zCoords->GetNumberOfTuples());
	rgrid->SetXCoordinates(xCoords.Get());
	rgrid->SetYCoordinates(yCoords.Get());
	rgrid->SetZCoordinates(zCoords.Get());

	// Create an array to hold distance information
	vtkNew<vtkFloatArray> signedDistances;
	signedDistances->SetNumberOfComponents(1);
	signedDistances->SetName("SignedDistances");

 

	// Evaluate the signed distance function at all of the grid points
	for (vtkIdType pointId = 0; pointId < rgrid->GetNumberOfPoints(); ++pointId)
	{
		double p[3];
		rgrid->GetPoint(pointId, p);
		double signedDistance = implicitPolyDataDistance->EvaluateFunction(p);
		signedDistances->InsertNextValue(signedDistance);
	}

	// Add the SignedDistances to the grid
	rgrid->GetPointData()->SetScalars(signedDistances.Get());
 

	// --- mappers, actors, render, etc. ---
	// mapper and actor to view the cone
	vtkNew<vtkPolyDataMapper> coneMapper;
	coneMapper->SetInputConnection(cone->GetOutputPort());

	coneActor->SetMapper(coneMapper.Get());

	// geometry filter to view the background grid
	vtkNew<vtkRectilinearGridGeometryFilter> geometryFilter;
	geometryFilter->SetInputData(rgrid);
	//geometryFilter->SetInputData(reader2->GetOutput());
	 //geometryFilter->SetExtent(0, dimension, 0, dimension, dimension / 2,
	 //	dimension / 2);
	geometryFilter->Update();

	vtkNew<vtkPolyDataMapper> rgridMapper;
	rgridMapper->SetInputConnection(geometryFilter->GetOutputPort());
	rgridMapper->SetScalarRange(
		rgrid->GetPointData()->GetArray("SignedDistances")->GetRange());
	 

	
	wireActor->SetMapper(rgridMapper.Get());
	wireActor->GetProperty()->SetRepresentationToWireframe();

	// mapper and actor to view the clipped mesh
	//vtkNew<vtkDataSetMapper> clipperMapper;
	//clipperMapper->SetInputConnection(clipper->GetOutputPort());
	clipperMapper->ScalarVisibilityOff();

	//vtkNew<vtkDataSetMapper> clipperOutsideMapper;
	//clipperOutsideMapper->SetInputConnection(clipper->GetOutputPort(1));
	clipperOutsideMapper->ScalarVisibilityOff();
 
	// A renderer and render window
	// Create a renderer, render window, and interactor
	double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
	vtkNew<vtkRenderer> leftRenderer;
	leftRenderer->SetViewport(leftViewport);
	//leftRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());

	double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
	//vtkNew<vtkRenderer> rightRenderer;
	rightRenderer->SetViewport(rightViewport);
	//rightRenderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());

	// add the actors
    leftRenderer->AddActor(coneActor.Get());
	leftRenderer->AddActor(wireActor.Get());
	leftRenderer->AddActor(clipperActor.Get());
	rightRenderer->AddActor(clipperOutsideActor.Get());

	vtkNew<vtkRenderWindow> renwin;
	renwin->SetSize(640, 480);
	renwin->AddRenderer(leftRenderer.Get());
	renwin->AddRenderer(rightRenderer.Get());
	renwin->SetWindowName("ClipDataSetWithPolyData");

	// An interactor
	//vtkNew<vtkRenderWindowInteractor> interactor;
	interactor->SetRenderWindow(renwin.Get());
	add style
	vtkSmartPointer<StyleTrackballActor> style =
		vtkSmartPointer<StyleTrackballActor>::New();
 
	interactor->SetInteractorStyle(style);

 
	//

	// Share the camera

	leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
	leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
	leftRenderer->GetActiveCamera()->Azimuth(30);
	leftRenderer->GetActiveCamera()->Elevation(30);
	leftRenderer->ResetCamera();
	rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());

	renwin->Render();
	interactor->Start();

	// Generate a report
	vtkIdType numberOfCells = clipper->GetOutput()->GetNumberOfCells();
	std::cout << "------------------------" << std::endl;
	std::cout << "The clipped dataset(inside) contains a " << std::endl
		<< clipper->GetOutput()->GetClassName() << " that has "
		<< numberOfCells << " cells" << std::endl;
	typedef std::map<int, int> CellContainer;
	CellContainer cellMap;
	for (vtkIdType i = 0; i < numberOfCells; i++)
	{
		cellMap[clipper->GetOutput()->GetCellType(i)]++;
	}

	CellContainer::const_iterator it = cellMap.begin();
	while (it != cellMap.end())
	{
		std::cout << "\tCell type "
			<< vtkCellTypes::GetClassNameFromTypeId(it->first) << " occurs "
			<< it->second << " times." << std::endl;
		++it;
	}

	numberOfCells = clipper->GetClippedOutput()->GetNumberOfCells();
	std::cout << "------------------------" << std::endl;
	std::cout << "The clipped dataset(outside) contains a " << std::endl
		<< clipper->GetClippedOutput()->GetClassName() << " that has "
		<< numberOfCells << " cells" << std::endl;
	typedef std::map<int, int> OutsideCellContainer;
	CellContainer outsideCellMap;
	for (vtkIdType i = 0; i < numberOfCells; i++)
	{
		outsideCellMap[clipper->GetClippedOutput()->GetCellType(i)]++;
	}

	it = outsideCellMap.begin();
	while (it != outsideCellMap.end())
	{
		std::cout << "\tCell type "
			<< vtkCellTypes::GetClassNameFromTypeId(it->first) << " occurs "
			<< it->second << " times." << std::endl;
		++it;
	}

	return EXIT_SUCCESS;
}
 

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