vtk Assembly 组装Actor 可以把多个actor 变成一个,这个方便移动,旋转什么。
像 vtkAxesActor 等都是这样组成的
#include <vtkActor.h>
#include <vtkAssembly.h>
#include <vtkAxesActor.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropAssembly.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> namedColors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
namedColors->GetColor3d("Banana").GetData());
// Create a cube
vtkNew<vtkCubeSource> cubeSource;
cubeSource->SetCenter(5.0, 0.0, 0.0);
cubeSource->Update();
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(
namedColors->GetColor3d("Tomato").GetData());
// Combine the sphere and cube into an assembly
vtkNew<vtkAssembly> assembly;
assembly->AddPart(sphereActor);
assembly->AddPart(cubeActor);
// Apply a transform to the whole assembly
vtkNew<vtkTransform> transform;
transform->PostMultiply(); // this is the key line
transform->Translate(5.0, 0, 0);
assembly->SetUserTransform(transform);
// Extract each actor from the assembly and change its opacity
vtkNew<vtkPropCollection> collection;
assembly->GetActors(collection);
collection->InitTraversal();
for (vtkIdType i = 0; i < collection->GetNumberOfItems(); i++)
{
dynamic_cast<vtkActor*>(collection->GetNextProp())
->GetProperty()
->SetOpacity(0.5);
}
// Visualization
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(assembly);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderer->ResetCamera();
renderWindow->SetWindowName("Assembly");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}