在cocosbuilder中新建"MainScene"任意名均可,设置custom class为XJLayer 菜单 按钮
CCLABELTTF->
我新手不会讲解那些知识点,直接写出代码,亲测,网上的大神弄出的东西,不是少这个就少那个不敢恭维。我研究了一周也没弄出来,不知道怎么说他们了,坑爹。先弄出成果然后自己研究吧
//XJLayer.h文件
#ifndef __cba__XJLayer__
#define __cba__XJLayer__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class XJLayer : public CCLayer, public CCBSelectorResolver, public CCBMemberVariableAssigner
{
//static
public:
CREATE_FUNC( XJLayer );
public:
~XJLayer()
{
CC_SAFE_RELEASE_NULL( m_TestLabel );
}
void menuSelectorChangeAccount( CCObject* node );
void controlButtonTest(CCObject* pObject, CCControlEvent event);
//CCBSelectorResolver
virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName);
virtual extension::SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName);
//CCBMemberVariableAssigner
virtual bool onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode);
private:
CCLabelTTF* m_TestLabel;
};
class XJLayerLoader : public CCLayerLoader{
public:
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD( XJLayerLoader, loader );
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD( XJLayer );
};
#endif /* defined(__ConnectToCustomClass__XJLayer__) */
//.cpp
#include "XJLayer.h"
#include "main.h"
void XJLayer::menuSelectorChangeAccount( CCObject* pObject )
{
CCLog( "CGStartGameLayer::menuSelectorChangeAccount" );
CCScene* scene = Main::scene();
CCDirector::sharedDirector()->replaceScene(scene);
}
void XJLayer::controlButtonTest(CCObject* pObject, CCControlEvent event)
{
this->m_TestLabel->setString("Hello CocosBuilder!!!");
CCLog( "CGStartGameLayer::controlButtonEventhandle" );
}
SEL_MenuHandler XJLayer::onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName)
{
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE( this, "menuSelectorChangeAccount", XJLayer::menuSelectorChangeAccount);
return NULL;
}
extension::SEL_CCControlHandler XJLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName)
{
CCB_SELECTORRESOLVER_CCCONTROL_GLUE( this, "controlButtonTest", XJLayer::controlButtonTest );
return NULL;
}
bool XJLayer::onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode)
{
CCB_MEMBERVARIABLEASSIGNER_GLUE( this, "m_TestLabel", CCLabelTTF*, m_TestLabel );
return false;
}
修改
AppDelegate.cpp
#include "cocos2d.h"
#include "cocos-ext.h"
#include "XJLayer.h"
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()->registerCCNodeLoader( "XJLayer", XJLayerLoader::loader());
CCBReader* reader = new CCBReader( CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary() );
reader->autorelease();
// run
pDirector->runWithScene( reader->createSceneWithNodeGraphFromFile( "MainScene.ccbi" ) );
return true;
}
本人新手,有问题我能回答的也一定相告,大牛们都忙,不忙的也弄出一些坑爹的文章,再说就想骂人了 。。。闪