仅用于个人记录,写的粗糙,勿喷
BuildProject.bat 具体命名参数请参照UE引擎RunUAT源码(Programs\AutomationTool下Program.cs)
参数1:引擎安装路径
参数2:uproject路径
参数3:输出路径
参数4:打包模式
- DebugGame
- Development
- Shipping
Shipping模式下可以移除-manifests 添加-target=ProjectName
@echo off
%1\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject="%2" BuildCookRun -nocompileeditor -installed -nop4 -project="%2" -cook -stage -archive -archivedirectory="%3" -package -ue4exe=%1\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -manifests -targetplatform=Win64 -build -clientconfig=%4 -utf8output
CallBuild.bat
此bat调用BuildProject并传入参数,每个项目不同,传入参数不同,每个项目路径不一致,不想复制BuildProject文件的,将文件路径写绝对路径即可
@echo off
set filefloder=%date:~0,4%%date:~5,2%%date:~8,2%_%time:~0,2%%time:~3,2%%time:~6,2%
echo "开始打包,输出路径F:\UE_Project\FrameWorkProject_U4\expTest\1\%filefloder%"
call "BuildProject.bat" "D:\Program Files\Epic Games\UE_4.27" F:\UE_Project\FrameWorkProject_U4\FrameWorkProject.uproject F:\UE_Project\FrameWorkProject_U4\expTest\1\%filefloder% Development
echo "打包完成"
pause