目录
理论
这里只说明一点,使用单例模式,私有成员里放一个成员,这个成员是一个静态成员,把构造函数都屏蔽掉(放到protected或者private中即可)使用一个flag,让其只能生成一次,因为是静态的成员,所以在各个.cpp文件里面都可以用,这样就实现了单例模式的内容,今天刚刚体会到这种功能,仿写了出这样的一套代码!
源码
程序结构如下图所示:
Qt运行截图如下:
串口调试工具运行截图如下:
源码如下:
singleudp.h
#ifndef SINGLEUDP_H
#define SINGLEUDP_H
#include <QObject>
#include <QHostAddress>
#define NoInstance 0
#define HaveInstance 1
QT_BEGIN_NAMESPACE
class QUdpSocket;
QT_END_NAMESPACE
class SingleUDP: public QObject
{
Q_OBJECT
public:
static int nFlag;
static SingleUDP *createObject(const int &port);
static void clearTheObject();
static void sendMsg(char *msg, QHostAddress address, int peerPort);
QUdpSocket *getUdpSocket();
~SingleUDP();
protected:
SingleUDP(const int &port);
SingleUDP(){}
SingleUDP(const SingleUDP &singleUdp){ Q_UNUSED(singleUdp) }
SingleUDP & operator = (SingleUDP &singleUdp){ Q_UNUSED(singleUdp) return *this; }
protected slots:
void readPendingDatagrams();
private:
static SingleUDP *m_instance;
QUdpSocket *m_udpSocket;
};
#endif // SINGLEUDP_H
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
QT_BEGIN_NAMESPACE
class QTimer;
QT_END_NAMESPACE
namespace Ui {
class Widget;
}
class SingleUDP;
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
protected slots:
void timeOut();
private:
Ui::Widget *ui;
SingleUDP *m_singleUDP;
QTimer *m_timer;
};
#endif // WIDGET_H
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
singleudp.cpp
#include "singleudp.h"
#include <QUdpSocket>
#include <QMessageBox>
#include <QHostAddress>
#include <QDebug>
#include <QByteArray>
int SingleUDP::nFlag = NoInstance;
SingleUDP* SingleUDP::m_instance = NULL;
SingleUDP *SingleUDP::createObject(const int &port)
{
if(NoInstance == nFlag){
nFlag = HaveInstance;
m_instance = new SingleUDP(port);
return m_instance;
}
else{
return m_instance;
}
}
void SingleUDP::clearTheObject()
{
if(HaveInstance == nFlag){
nFlag = NoInstance;
delete m_instance;
delete m_instance->getUdpSocket();
}
}
void SingleUDP::sendMsg(char *msg, QHostAddress address, int peerPort)
{
if(HaveInstance == nFlag){
m_instance->getUdpSocket()->writeDatagram(msg, 128, address, peerPort);
return;
}
qDebug() << "没有实例化socket对象!";
return;
}
QUdpSocket *SingleUDP::getUdpSocket()
{
if(nFlag == NoInstance)
return NULL;
return m_udpSocket;
}
SingleUDP::SingleUDP(const int &port)
{
m_udpSocket = new QUdpSocket;
if(!m_udpSocket->bind(port)){
QMessageBox::information(NULL, "提示", "端口绑定失败:" + m_udpSocket->errorString());
}
connect(m_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
}
void SingleUDP::readPendingDatagrams()
{
while(m_udpSocket->hasPendingDatagrams()){
QHostAddress srcAddr;
quint16 SrcPort;
QByteArray datagram;
datagram.resize(m_udpSocket->pendingDatagramSize());
m_udpSocket->readDatagram(datagram.data(), datagram.size(), &srcAddr, &SrcPort);
qDebug() << "IP:" << srcAddr.toString() << " port:"
<< QString::number(SrcPort) << "数据:" << datagram;
}
}
SingleUDP::~SingleUDP()
{
}
widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include "singleudp.h"
#include <QTimer>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
m_singleUDP = SingleUDP::createObject(7755);
m_timer = new QTimer;
connect(m_timer, SIGNAL(timeout()), this, SLOT(timeOut()));
m_timer->start(500);
}
Widget::~Widget()
{
delete ui;
}
void Widget::timeOut()
{
SingleUDP::sendMsg("1234567ABCDEFG", QHostAddress("127.0.0.1"), 10000);
}