测试记录:unity2017.3.0f3 (注意:图集要删了重新弄打包,不然改变include in build再次打AB包,AB包跟着上次的来不变)
SpriteAtlas打AB包,并在场景中加载带sprite引用的UI预制体:
A组:(UnityEditor,不注册事件)
1.勾选Include in Build , 正常显示
2.不勾选Include in Build,不显示,并警告SpriteAtlasManager.atlasRequested wasn't listened to while RGB requested.
B组:(UnityEditor,注册事件)
1.勾选Include in Build,,正常显示,但不触发atlasRequested事件。
2.不勾选Include in Build,正常显示,并触发atlasRequested事件。
在Android真机打spriteAtlas上还是建议:不勾选Include in Build用事件来绑定。