using UnityEngine;
using UnityEngine.EventSystems;
public class ItemButton : MonoBehaviour, IDragHandler,
private RectTransform curRecTran;
private void Awake()
{
curRecTran = transform.GetComponent<RectTransform>();
}
public void OnDrag(PointerEventData eventData)
{Vector3 globalMousePos;
if(RectTransformUtility.ScreenPointToWorldPointInRectangle(curRecTran,eventData.position,
eventData.pressEventCamera, out globalMousePos))
{curRecTran.position = globalMousePos;
}
}
}