Windows下C语言的Socket编程例子(TCP和UDP)

Windows下C语言的Socket编程例子(TCP和UDP)

一。  <TCP>

server端:

复制代码
 1 #include "stdafx.h"
 2 #include <stdio.h>
 3 #include <winsock2.h>
 4 
 5 #pragma comment(lib,"ws2_32.lib")
 6 
 7 int main(int argc, char* argv[])
 8 {
 9     //初始化WSA
10     WORD sockVersion = MAKEWORD(2,2);
11     WSADATA wsaData;
12     if(WSAStartup(sockVersion, &wsaData)!=0)
13     {
14         return 0;
15     }
16 
17     //创建套接字
18     SOCKET slisten = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
19     if(slisten == INVALID_SOCKET)
20     {
21         printf("socket error !");
22         return 0;
23     }
24 
25     //绑定IP和端口
26     sockaddr_in sin;
27     sin.sin_family = AF_INET;
28     sin.sin_port = htons(8888);
29     sin.sin_addr.S_un.S_addr = INADDR_ANY; 
30     if(bind(slisten, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
31     {
32         printf("bind error !");
33     }
34 
35     //开始监听
36     if(listen(slisten, 5) == SOCKET_ERROR)
37     {
38         printf("listen error !");
39         return 0;
40     }
41 
42     //循环接收数据
43     SOCKET sClient;
44     sockaddr_in remoteAddr;
45     int nAddrlen = sizeof(remoteAddr);
46     char revData[255]; 
47     while (true)
48     {
49         printf("等待连接...\n");
50         sClient = accept(slisten, (SOCKADDR *)&remoteAddr, &nAddrlen);
51         if(sClient == INVALID_SOCKET)
52         {
53             printf("accept error !");
54             continue;
55         }
56         printf("接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
57         
58         //接收数据
59         int ret = recv(sClient, revData, 255, 0);        
60         if(ret > 0)
61         {
62             revData[ret] = 0x00;
63             printf(revData);
64         }
65 
66         //发送数据
67         char * sendData = "你好,TCP客户端!\n";
68         send(sClient, sendData, strlen(sendData), 0);
69         closesocket(sClient);
70     }
71     
72     closesocket(slisten);
73     WSACleanup();
74     return 0;
75 }
复制代码

client端:

复制代码
 1 #include "stdafx.h"
 2 #include <WINSOCK2.H>
 3 #include <STDIO.H>
 4 
 5 #pragma  comment(lib,"ws2_32.lib")
 6 
 7 
 8 int main(int argc, char* argv[])
 9 {
10     WORD sockVersion = MAKEWORD(2,2);
11     WSADATA data; 
12     if(WSAStartup(sockVersion, &data) != 0)
13     {
14         return 0;
15     }
16 
17     SOCKET sclient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
18     if(sclient == INVALID_SOCKET)
19     {
20         printf("invalid socket !");
21         return 0;
22     }
23 
24     sockaddr_in serAddr;
25     serAddr.sin_family = AF_INET;
26     serAddr.sin_port = htons(8888);
27     serAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); 
28     if (connect(sclient, (sockaddr *)&serAddr, sizeof(serAddr)) == SOCKET_ERROR)
29     {
30         printf("connect error !");
31         closesocket(sclient);
32         return 0;
33     }
34     char * sendData = "你好,TCP服务端,我是客户端!\n";
35     send(sclient, sendData, strlen(sendData), 0);
36 
37     char recData[255];
38     int ret = recv(sclient, recData, 255, 0);
39     if(ret > 0)
40     {
41         recData[ret] = 0x00;
42         printf(recData);
43     }
44     closesocket(sclient);
45     WSACleanup();
46     return 0;
47 }
复制代码

 

二. <UDP>

SERVER 端

复制代码
 1 #include "stdafx.h"
 2 #include <stdio.h>
 3 #include <winsock2.h>
 4 
 5 #pragma comment(lib, "ws2_32.lib") 
 6 
 7 int main(int argc, char* argv[])
 8 {
 9     WSADATA wsaData;
10     WORD sockVersion = MAKEWORD(2,2);
11     if(WSAStartup(sockVersion, &wsaData) != 0)
12     {
13         return 0;
14     }
15 
16     SOCKET serSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); 
17     if(serSocket == INVALID_SOCKET)
18     {
19         printf("socket error !");
20         return 0;
21     }
22 
23     sockaddr_in serAddr;
24     serAddr.sin_family = AF_INET;
25     serAddr.sin_port = htons(8888);
26     serAddr.sin_addr.S_un.S_addr = INADDR_ANY;
27     if(bind(serSocket, (sockaddr *)&serAddr, sizeof(serAddr)) == SOCKET_ERROR)
28     {
29         printf("bind error !");
30         closesocket(serSocket);
31         return 0;
32     }
33     
34     sockaddr_in remoteAddr;
35     int nAddrLen = sizeof(remoteAddr); 
36     while (true)
37     {
38         char recvData[255];  
39         int ret = recvfrom(serSocket, recvData, 255, 0, (sockaddr *)&remoteAddr, &nAddrLen);
40         if (ret > 0)
41         {
42             recvData[ret] = 0x00;
43             printf("接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
44             printf(recvData);            
45         }
46 
47         char * sendData = "一个来自服务端的UDP数据包\n";
48         sendto(serSocket, sendData, strlen(sendData), 0, (sockaddr *)&remoteAddr, nAddrLen);    
49 
50     }
51     closesocket(serSocket); 
52     WSACleanup();
53     return 0;
54 }
复制代码

CLIENT 端

复制代码
 1 #include "stdafx.h"
 2 #include <stdio.h>
 3 #include <winsock2.h>
 4 
 5 #pragma comment(lib, "ws2_32.lib") 
 6 
 7 int main(int argc, char* argv[])
 8 {
 9     WORD socketVersion = MAKEWORD(2,2);
10     WSADATA wsaData; 
11     if(WSAStartup(socketVersion, &wsaData) != 0)
12     {
13         return 0;
14     }
15     SOCKET sclient = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
16     
17     sockaddr_in sin;
18     sin.sin_family = AF_INET;
19     sin.sin_port = htons(8888);
20     sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
21     int len = sizeof(sin);
22     
23     char * sendData = "来自客户端的数据包.\n";
24     sendto(sclient, sendData, strlen(sendData), 0, (sockaddr *)&sin, len);
25 
26     char recvData[255];     
27     int ret = recvfrom(sclient, recvData, 255, 0, (sockaddr *)&sin, &len);
28     if(ret > 0)
29     {
30         recvData[ret] = 0x00;
31         printf(recvData);
32     }
33 
34     closesocket(sclient);
35     WSACleanup();
36     return 0;
37 }
Socket编程中,TCPUDP是两种不同的协议。它们之间的最主要的区别在于TCP是面向连接的协议,而UDP是无连接的协议。 在C语言中,我们可以使用socket API来进行TCPUDP的编程。对于TCP,我们需要先建立连接,然后才能进行数据的传输。而对于UDP,则是直接通过sendto()函数发送数据,接收方通过recvfrom()函数接收数据。 以下是一个简单的例子,展示了如何使用socket API实现TCPUDP通信: TCP通信: ``` #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> int main() { int server_fd, new_socket; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; char *hello = "Hello from server"; // 创建套接字 if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 设置套接字选项 if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) { perror("setsockopt"); exit(EXIT_FAILURE); } // 绑定地址 address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons( 8080 ); if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0) { perror("bind failed"); exit(EXIT_FAILURE); } // 监听连接 if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } // 接受连接 if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen))<0) { perror("accept"); exit(EXIT_FAILURE); } // 发送数据 send(new_socket, hello, strlen(hello), 0); printf("Hello message sent\n"); return 0; } ``` UDP通信: ``` #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> int main() { int sockfd; char buffer[1024] = {0}; char *hello = "Hello from server"; struct sockaddr_in servaddr, cliaddr; // 创建套接字 if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) { perror("socket creation failed"); exit(EXIT_FAILURE); } memset(&servaddr, 0, sizeof(servaddr)); memset(&cliaddr, 0, sizeof(cliaddr)); // 设置服务器地址 servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = INADDR_ANY; servaddr.sin_port = htons(8080); // 绑定地址 if ( bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0 ) { perror("bind failed"); exit(EXIT_FAILURE); } int len, n; len = sizeof(cliaddr); // 接收客户端地址信息 n = recvfrom(sockfd, (char *)buffer, 1024, MSG_WAITALL, ( struct sockaddr *) &cliaddr, &len); buffer[n] = '\0'; printf("Client : %s\n", buffer); // 发送数据 sendto(sockfd, (const char *)hello, strlen(hello), MSG_CONFIRM, (const struct sockaddr *) &cliaddr, len); printf("Hello message sent.\n"); return 0; } ```
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值