ConfigReader(十九)—— ReadGuideObstructTaskConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideObstructTaskConfig.cs

对应的XML文件:
Assets/Resources/Config/obstruct.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<obstruct xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="1001">
        <centerpoint>22.5;60.5;140</centerpoint>
        <targetpoint>29;60.5;146</targetpoint>
        <text>点击按钮完成吸附任务进入下一步。</text>
        <time>5</time>
        <path>Guide/Tips_Window1</path>
        <count>3</count>
    </info>
    <info id="1002">
        <centerpoint>97.5;60.5;112.5</centerpoint>
        <targetpoint>110;60.5;124</targetpoint>
        <text>请先完成任务后进入下一步。</text>
        <time>5</time>
        <path>Guide/Tips_Window1</path>
        <count>3</count>
    </info>
    <info id="1003">
        <centerpoint>22.5;60.5;140</centerpoint>
        <targetpoint>29;60.5;146</targetpoint>
        <text>请先完成任务后进入下一步。</text>
        <time>5</time>
        <path>Guide/Tips_Window1</path>
        <count>3</count>
    </info>
</obstruct>

ReadGuideObstructTaskConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//Guide相关
//对应的配置文件:Assets/Resources/Config/obstruct.xml
public class ReadGuideObstructTaskConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadGuideObstructTaskConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("obstruct").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            //Guide那部分定义
            CObstructTask obstructInfo = new CObstructTask ();
            obstructInfo.TaskId = Convert.ToInt32 (typeName);
            obstructInfo.TaskType = GuideTaskType.ObstructTask;
            Vector3 center = new Vector3 ();
            Vector3 target = new Vector3 ();

            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "centerpoint":
                    center = GameMethod.ResolveToVector3 (Convert.ToString (xEle.InnerText), ';');
                    break;

                case "targetpoint":
                    target = GameMethod.ResolveToVector3 (Convert.ToString (xEle.InnerText), ';');
                    break;

                case "text":
                    obstructInfo.ObsTip = Convert.ToString (xEle.InnerText);
                    break;

                case "time":
                    obstructInfo.ObsShowTime = Convert.ToSingle (xEle.InnerText);
                    break;

                case "path":
                    obstructInfo.ObsPath = Convert.ToString (xEle.InnerText);
                    break;

                case "count":
                    obstructInfo.ObsCount = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            obstructInfo.ObsCenter = center;
            //算center到target的距离
            obstructInfo.ObsDistance = Vector3.Distance (center, target);
            CTaskBase.obstructTaskDic.Add (obstructInfo.TaskId, obstructInfo);
        }
    }
}

/*
XML格式放在这里:
<info id="1001">
        <centerpoint>22.5;60.5;140</centerpoint>
        <targetpoint>29;60.5;146</targetpoint>
        <text>点击按钮完成吸附任务进入下一步。</text>
        <time>5</time>
        <path>Guide/Tips_Window1</path>
        <count>3</count>
    </info>
*/
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