目录为:Assets/Scripts/GameEntity/目录下
EntityType.cs
using UnityEngine;
using System.Collections;
public enum EntityType
{
Monster = 1,
Soldier,
Buiding,
Player,
AltarSoldier
}
public enum ENPCCateChild
{
eNPCChild_None = 0,
eNPCChild_NPC_Per_AtkBuiding,
eNPCChild_NPC_Per_Bomb,
eNPCChild_SmallMonster, //小野怪 3
eNPCChild_HugeMonster, //大野怪 4
eNPCChild_BUILD_Altar = 10, //祭坛
eNPCChild_BUILD_Base, //基地
eNPCChild_BUILD_Shop, //商店
eNPCChild_BUILD_Tower, //箭塔
eNPCChild_BUILD_Summon = 20,
eNPCCateChild_Ohter
}