using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MathPoint2Panel : MonoBehaviour
{
public Vector3 p1 = Vector3.zero;
public Vector3 p2 = new Vector3(50, 0, 0);
public Vector3 p3 = new Vector3(50, 0, 50);
public Transform point;
public Vector3 pt = Vector3.zero;
public float t0;
public float t1;
public float test1;
public Vector3 docNormal;
public void Update()
{
Debug.DrawLine(transform.position + p1, transform.position + p2);
Debug.DrawLine(transform.position + p2, transform.position + p3);
Debug.DrawLine(transform.position + p3, transform.position + p1);
Vector3 pa = transform.position + p1;
Vector3 pb = transform.position + p2;
Vector3 pc = transform.position + p3;
// [V0, V1]
Vector3 V0 = pb - pa;
Vector3 V1 = pc - pa;
//
点到某三角形的最短距离
最新推荐文章于 2022-04-11 17:57:35 发布
本文探讨了如何找到一个点到任意三角形的最短距离,涉及几何学原理和数学算法,适用于图形处理和物理模拟等领域。
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