--方法1
local spriteFrameCache= cc.SpriteFrameCache:getInstance();
local animationCache= cc.AnimationCache:getInstance();
spriteFrameCache:addSpriteFrames("Effect/loading.plist");animationCache :addAnimations ("Effect/loading_effect.plist");
local animation_loading= cc.AnimationCache:getInstance():getAnimation("animation_loading")
self.animationLoading = cc.Sprite:create();
self.animationLoading:setPosition( cc.p(viewSize.width/2, viewSize.height/2));
self.Layer :addChild ( self.animationLoading);
self.animationLoading:runAction( cc.RepeatForever:create(cc.Animate:create(animation_loading) ) );