数据结构基础 — Root of AVL Tree

这道题也没啥的,就是建一颗AVL树,只是Insert和旋转,连删除都没有设计,毕竟AVL树的删除比插入要复杂。
04-树5 Root of AVL Tree(25 分)

An AVL tree is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Figures 1-4 illustrate the rotation rules.

Now given a sequence of insertions, you are supposed to tell the root of the resulting AVL tree.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer N (20) which is the total number of keys to be inserted. Then N distinct integer keys are given in the next line. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the root of the resulting AVL tree in one line.

Sample Input 1:

5
88 70 61 96 120

Sample Output 1:

70

Sample Input 2:

7
88 70 61 96 120 90 65

Sample Output 2:

88
//
//  main.c
//  AVL Tree
//
//  Created by air on 2018/3/29.
//  Copyright © 2018年 air. All rights reserved.
//  这道题目就是创建一棵AVL树

#include <stdio.h>
#include <stdlib.h>

typedef int ElementType;
typedef struct AvlNode* AvlTree;
typedef struct AvlNode* Position;
struct AvlNode{
    ElementType value;
    AvlTree left;
    AvlTree right;
    int height;
};

Position MakeNode(ElementType X);
AvlTree Insert(AvlTree T, ElementType X);
AvlTree SingleLeftRotation ( AvlTree T);
AvlTree SingleRightRotation ( AvlTree T);
AvlTree DoubleLeftRotation ( AvlTree T);
AvlTree DoubleRightRotation ( AvlTree T);
void FreeAvlTree(AvlTree T);
int getHeight(Position P);

int Max (int a, int b){
    return a > b? a : b;
}

int main(int argc, const char * argv[]) {
    int N, x;
    scanf("%d",&N);
    AvlTree T = NULL;
    for (int i = 0; i < N; i++) {
        scanf("%d", &x);
        T = Insert(T, x);
    }
    if( T )
        printf("%d",T->value);
    FreeAvlTree(T);
    return 0;
}

int getHeight(Position P){
    if(P == NULL)
        return -1;
    else
        return P->height;
}

AvlTree SingleLeftRotation ( AvlTree T ){
    Position K1;
    K1 = T->left;
    T->left = K1->right;
    K1->right = T;
    T->height = Max(getHeight(T->left), getHeight(T->right)) + 1; /* T和K1的高度都不一样了 */
    K1->height = Max(getHeight(K1->left), getHeight(K1->right)) + 1;
    return K1;
}

AvlTree SingleRightRotation ( AvlTree T ){
    Position K1;
    K1 = T->right;
    T->right = K1->left;
    K1->left = T;
    T->height = Max(getHeight(T->left), getHeight(T->right)) + 1; /* T和K1的高度都不一样了 */
    K1->height = Max(getHeight(K1->left), getHeight(K1->right)) + 1;
    return K1;
}

AvlTree DoubleLeftRotation ( AvlTree T){
    T->left = SingleRightRotation(T->left);
    return SingleLeftRotation(T);
}

AvlTree DoubleRightRotation ( AvlTree T){
    T->right = SingleLeftRotation(T->right);
    return SingleRightRotation(T);
}

AvlTree Insert(AvlTree T, ElementType X){
    if( !T )
        T = MakeNode(X);
    /*如果T为空*/
    else if( X > T->value){
        T->right = Insert(T->right, X);
        if(getHeight(T->right) - getHeight(T->left) == 2){
            if(X > T->right->value)
                T = SingleRightRotation(T);
            else
                T = DoubleRightRotation(T);
        }
    }
    else if( X < T->value){
        T->left = Insert(T->left, X);
        if(getHeight(T->left) - getHeight(T->right) == 2){
            if( X < T->left->value)
                T = SingleLeftRotation(T);
            else
                T = DoubleLeftRotation(T);
        }
    }
    T->height = Max(getHeight(T->left), getHeight(T->right)) + 1; /* 更新节点的高度 */
    return T;
}

Position MakeNode( X ){
    Position P = (Position)malloc(sizeof(struct AvlNode));
    P->left = NULL;
    P->right = NULL;
    P->value = X;
    P->height = 0;
    return P;
}

void FreeAvlTree(AvlTree T){
   if(T->left)
       FreeAvlTree(T->left);
   if(T->right)
       FreeAvlTree(T->right);
   free(T);
}

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AVL树是一种自平衡二叉查找树,它的每个节点都保存了一个平衡因子(balance factor),用于判断是否需要进行旋转操作来保持树的平衡。AVL树的平衡因子可以是-1、0或1,当插入或删除节点后,如果某个节点的平衡因子的绝对值大于1,则需要进行旋转操作来保持树的平衡。AVL树的查找、插入和删除操作的时间复杂度都是O(log n)。 以下是一个简单的Python实现AVL树的例子: ```python class AVLNode: def __init__(self, key): self.key = key self.left = None self.right = None self.height = 1 class AVLTree: def __init__(self): self.root = None def insert(self, key): self.root = self._insert(self.root, key) def _insert(self, node, key): if not node: return AVLNode(key) elif key < node.key: node.left = self._insert(node.left, key) else: node.right = self._insert(node.right, key) node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and key < node.left.key: return self._right_rotate(node) if balance < -1 and key > node.right.key: return self._left_rotate(node) if balance > 1 and key > node.left.key: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and key < node.right.key: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def delete(self, key): self.root = self._delete(self.root, key) def _delete(self, node, key): if not node: return node elif key < node.key: node.left = self._delete(node.left, key) elif key > node.key: node.right = self._delete(node.right, key) else: if not node.left and not node.right: node = None elif not node.left: node = node.right elif not node.right: node = node.left else: temp = self._get_min(node.right) node.key = temp.key node.right = self._delete(node.right, temp.key) if not node: return node node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and self._balance(node.left) >= 0: return self._right_rotate(node) if balance < -1 and self._balance(node.right) <= 0: return self._left_rotate(node) if balance > 1 and self._balance(node.left) < 0: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and self._balance(node.right) > 0: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def _height(self, node): if not node: return 0 return node.height def _balance(self, node): if not node: return 0 return self._height(node.left) - self._height(node.right) def _left_rotate(self, node): new_root = node.right node.right = new_root.left new_root.left = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _right_rotate(self, node): new_root = node.left node.left = new_root.right new_root.right = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _get_min(self, node): if not node.left: return node return self._get_min(node.left) def inorder_traversal(self): self._inorder_traversal(self.root) def _inorder_traversal(self, node): if node: self._inorder_traversal(node.left) print(node.key) self._inorder_traversal(node.right) tree = AVLTree() tree.insert(10) tree.insert(20) tree.insert(30) tree.insert(40) tree.insert(50) tree.insert(25) tree.delete(30) tree.inorder_traversal() ```
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