Hololens Holographic Remoting

Unity Play Mode with Holographic Remoting

为什么要用Holographic Remoting Player

通过Holographic Remoting,可以在 HoloLens 上体验你的应用程序,而在你的电脑上运行 Unity 编辑器。 注视、手势、语音和空间映射输入将从你的 HoloLens 发送到你的电脑。 然后,将呈现的帧发送回 HoloLens。这是一种快速调试应用程序的绝佳方式,无需生成和部署完整项目。

使用方法

  1. 在 HoloLens 上,中转到Microsoft Store并安装 Holographic Remoting Player 应用。
  2. 在 HoloLens 上,启动Holographic Remoting Player应用。
  3. 在 Unity 中,单击 “Windows” 菜单,并选择 "XR->Holographic Emulation "。
  4. 将仿真模式设置为远程设备。
  5. 对于远程计算机,请输入 HOLOLENS 的 IP 地址。
  6. 单击“连接”。 应会看到连接状态更改为 “Connected”,并且会在 HoloLens 中看到屏幕显示为空白。
  7. 单击 “Play” 按钮以启动播放模式,并在 HoloLens 上体验应用。

在这里插入图片描述

遇到的问题

Unity 2019.3.4f1在使用HoloLens2进行远程处理期间,正常显示,但是当手进入传感器范围时,unity报错且Hololens无显示(画面卡住,消失)。
在这里插入图片描述

解决方法

升级Unity 到 Unity 2019.3.7f1 (如果使用2018版开发也可以更新至2018.4.19)

来源

Github issue

ealityToolkit-Unity/issues/6807)

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This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools Table of Contents Part I: The Windows 10 Development Environment and HoloLens Chapter 1: What Is the Microsoft HoloLens? Chapter 2: The Windows 10 Platform Chapter 3: The Universal Windows Platform (UWP) Chapter 4: The Development Edition Chapter 5: Getting Started with HoloLens Development Part II: Building Apps Chapter 6: Choosing a Project to Tackle Chapter 7: Forming Project Teams Part III: Developing with the Unity Framework Chapter 8: Create a Hologram with Unity and Visual Studio Chapter 9: Developing with Unity and Visual Studio Chapter 10: Using C# with Visual Studio and Unity Chapter 11: Building the Origami Sample Application Chapter 12: Building the Holograms 240 Shared Application Part IV: Deep Dive into HoloLens Chapter 13: HoloLens Hardware Chapter 14: Creating Holographic Objects Chapter 15: Manipulating Holographic Objects Part V: Creating Mixed-Reality Apps Chapter 16: Creating a Holographic Teaching Tool Chapter 17: Creating Your App Using HoloToolkit Chapter 18: Testing Your App Part VI: Going Beyond App Development Chapter 19: Becoming a HoloLens Pro Chapter 20: Where Is This Technology Taking Us? Appendix A: Windows Dev Center Resources Appendix B: Other Resources

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