C# WPF 3D正方体旋转

1、示例代码

<Grid>
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="*"/>
        <ColumnDefinition Width="250"/>
    </Grid.ColumnDefinitions>
    <StackPanel Grid.Row="0" Grid.Column="1">
        <TextBlock Text="调节相机焦距"/>
        <Slider x:Name="viewAngle" Width=" 200" Value="60" Minimum="10" Maximum="150" HorizontalAlignment="Left" />
        <TextBox Text="{Binding ElementName=viewAngle,Path=Value,UpdateSourceTrigger=PropertyChanged,Mode=TwoWay}"
                 Margin="0 5" Width="80" HorizontalAlignment="Left"/>
        <TextBlock Text="X轴旋转"/>
        <Slider x:Name="rotateX" Width="200" Value="0" Minimum=" 0" Maximum="360" HorizontalAlignment="Left" />
        <TextBlock Text="Y轴旋转"/>
        <Slider x:Name="rotateY" Width="200" Value="0" Minimum=" 0" Maximum="360" HorizontalAlignment="Left" />
        <TextBlock Text="Z轴旋转"/>
        <Slider x:Name="rotateZ" Width="200" Value="0" Minimum=" 0" Maximum="360" HorizontalAlignment="Left" />
    </StackPanel>
    <Viewport3D Grid.Row="0" Grid.Column="0">
        <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,50" LookDirection="0,0,-1" FieldOfView="{Binding Value,ElementName=viewAngle}" UpDirection="0,1,0"/>
        </Viewport3D.Camera>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <AmbientLight Color="Gray"/>
                    <DirectionalLight Color="Gray" Direction="-1,-1,-1"/>
                    <!--与XOY面平行-->
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="0,0,0    10,0,0  10,10,0 0,10,0"
                                TriangleIndices="0,2,1 0,3 2"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="Blue"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="0,0,10    10,0,10  10,10,10 0,10,10"
                                TriangleIndices="0,1,2 2,3 0"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="BlueViolet"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                    <!--与YOZ面平行-->
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="0,0,0    0,10,0  0,10,10 0,0,10"
                                TriangleIndices="2,1,0 0,3 2"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="Red"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="10,0,0    10,10,0  10,10,10 10,0,10"
                                TriangleIndices="0,1,2 2,3 0"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="PaleVioletRed"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                    <!--与ZOX面平行-->
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="0,0,0    0,0,10  10,0,10 10,0,0"
                                TriangleIndices="2,1,0 0,3 2"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="Green"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions="0,10,0    0,10,10  10,10,10 10,10,0"
                                TriangleIndices="0,1,2 2,3 0"/>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial Brush="LawnGreen"/>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                </Model3DGroup>
            </ModelVisual3D.Content>
            <ModelVisual3D.Transform>
                <Transform3DGroup>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <AxisAngleRotation3D Axis="1,0,0" Angle="{Binding ElementName=rotateX,Path=Value}"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <AxisAngleRotation3D Axis="0,1,0" Angle="{Binding ElementName=rotateY,Path=Value}"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <AxisAngleRotation3D Axis="0,0,1" Angle="{Binding ElementName=rotateZ,Path=Value}"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                </Transform3DGroup>
            </ModelVisual3D.Transform>
        </ModelVisual3D>
    </Viewport3D>
</Grid>

2、实现效果
在这里插入图片描述

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